Encased Fan: Difference between revisions

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|tool2            = wooden axe
|tool2            = wooden axe
|blast_resistance  = 6
|blast_resistance  = 6
|hardness          = 10
|hardness          = 1.5
|solid            = Yes
|solid            = Yes
|full              = Yes
|full              = Yes
|luminant          = Yes
|luminant          = No
|transparent      = Yes
|transparent      = Yes
|flammable        = Yes
|flammable        = No
|lavasusceptible  = Yes
|lavasusceptible  = No
|stress_impact    = 2x RPM
|stress_impact    = 2x RPM
|stress_capacity  = 16x RPM
|stress_capacity  = 16x RPM
Line 17: Line 17:
}}
}}


The '''Encased Fan''' is a mechanical component that can create air streams and generate power. Its air streams are used for moving entities or for Bulk Washing, Bulk Blasting, and Bulk Smoking.
The '''Encased Fan''' is a mechanical component that can create air streams. Encased Fans are used for moving entities, vertical transport of items, Bulk Washing, Bulk Blasting, Bulk Haunting, and Bulk Smoking.


The Encased Fan connects to other rotational components from the back.
The Encased Fan connects to other rotational components from the back.
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{{RecipeTable
{{RecipeTable
|Encased Fan
|Encased Fan
|[[Shaft]] +<br/>[[Cogwheel]] +<br/>[[Andesite Casing]] +<br/>[[Propeller]]
|[[Shaft]] +<br/>[[Andesite Casing]] +<br/>[[Propeller]]
|{{Crafting Table|B1=Shaft|A2=Cogwheel|B2=Andesite Casing|C2=Cogwheel|B3=Propeller|Output=Encased Fan}}
|{{Crafting Table|B1=Shaft|B2=Andesite Casing|B3=Propeller|Output=Encased Fan}}
}}
}}
{{RecipeTableFoot}}
{{RecipeTableFoot}}


== Usage ==
== Usage ==
=== Power Generation ===
When an Encased Fan is placed facedown directly over a heat source such as ({{MC|Fire}}, {{MC|Lava}}, {{MC|Magma Block}}, active [[Blaze Burner]], Soul Campfire, or a {{MC|Campfire}}) and powered by {{MC|Redstone}}, it will provide 64 units of [[Kinetic Stress]] at 4 RPM.
=== Pushing and Pulling Entities ===
=== Pushing and Pulling Entities ===
When powered by [[Rotational Force]], an Encased Fan creates an air stream that extends several blocks in front of it. This air stream pushes entities away from the fan or pulls entities towards it depending on the direction of the rotation that the fan receives. Powering an Encased Fan with faster rotational force will cause its air stream to be stronger and faster.
When powered by [[Rotational Force]], an Encased Fan creates an air stream that extends several blocks in front of it. This air stream pushes entities away from the fan or pulls entities towards it depending on the direction of the rotation that the fan receives. Powering an Encased Fan with faster rotational force will cause its air stream to be stronger and faster.


Items will always be pushed, but mobs or players won't be pushed until the Fan is running at least 4 rpm. The maximum push and pull distance can be changed in the [[Config]].
Items will always be pushed, but mobs or players won't be pushed until the Fan is running at least 4 rpm. The maximum push and pull distance can be changed in the [[Config]]. Below is a table detailing how far a fan can push items horizontally.
{|class="article-table mw-collapsible" style="min-width:60%; text-align:center"
{|class="article-table mw-collapsible mw-collapsed" style="min-width:60%; text-align:center"
|+'''Entity Push distance''' <br> (based on item push distance)
|+'''Entity Push and Bulk Processing distance''' <br> (based on item push distance)
!Speed in RPM
!Speed in RPM
!Distance in blocks
!Distance in blocks
Line 77: Line 74:
|20 blocks
|20 blocks
|}
|}
=== Vertical Item Transport ===
{{Main|Chute}}
Fans can also be used to push or pull items through [[Chute]]s. Items inserted into the chutes will be pushed/pulled by the fan.


=== Bulk Item Processing ===
=== Bulk Item Processing ===
When the air stream of an Encased Fan passes through certain blocks, the air stream downstream will apply the respective processing to items.
When the air stream of an Encased Fan passes through certain blocks, the air stream downstream will apply the respective processing to items.
*[[Encased Fan#Bulk Item Processing Recipes|Washing]]:
*[[Encased Fan#Bulk Item Processing Recipes|Washing]]:
**{{ItemLink|Water|mc=yes|img=Water (fluid)}}
**{{ItemLink|Water|mc=yes|img=Water (fluid)}} (or any waterlogged block)
*[[Encased Fan#Bulk Item Processing Recipes|Smoking]]:
*[[Encased Fan#Bulk Item Processing Recipes|Smoking]]:
**{{ItemLink|Fire|mc=yes}}
**{{ItemLink|Fire|mc=yes}}
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The respective recipes are applied to item entities when they sit in the air stream, whether they are in the world, on a [[Mechanical Belt]], or on a [[Depot]]. These recipes can be applied to multiple items at once.
The respective recipes are applied to item entities when they sit in the air stream, whether they are in the world, on a [[Mechanical Belt]], or on a [[Depot]]. These recipes can be applied to multiple items at once.


===Mob Interaction===
The Fan's airstream can pass through certain blocks, such as non-solid ones and those [[tag|tagg]]ed with FAN_TRANSPARENT. 4 ray tests are also performed to check for holes in the block's collision shape. These blocks may be useful for building bulk item processing setups, as they can hold back lava or water while allowing the air stream through. The following is a list of blocks with the FAN_TRANSPARENT [[Tag]]:
 
* [https://minecraft.fandom.com/wiki/Fence Fences]
* [https://minecraft.fandom.com/wiki/Iron_Bars?so=search Iron Bars]
* [[Metal Bars]]
* [https://minecraft.fandom.com/wiki/Campfire?so=search Campfires]
* [https://minecraft.fandom.com/wiki/Leaves Leaves]
* [[Sail|Sail Frames]]
* [[Copycat Block|Copycat Blocks]]
The following blocks do not have the FAN_TRANSPARENT [[tag]], but are transparent:
 
* [https://minecraft.fandom.com/wiki/Sign Sign]
 
====Mob Interaction====
When the player or a mob steps into a Bulk Processing stream, various effects may be applied.  
When the player or a mob steps into a Bulk Processing stream, various effects may be applied.  
*Smoking sets the entity on fire and deals {{Health|2}} or {{Health|3}} damage depending on {{MC|Difficulty}}.
*Smoking sets the entity on fire and deals {{Health|2}} or {{Health|3}} damage depending on {{MC|Difficulty}}.
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*Washing streams extinguish entities on fire and deal {{Health|2}} damage to {{MC|Endermen}}, {{MC|Blaze}}s, and {{MC|Snow Golem}}s.
*Washing streams extinguish entities on fire and deal {{Health|2}} damage to {{MC|Endermen}}, {{MC|Blaze}}s, and {{MC|Snow Golem}}s.
*Haunting streams apply {{MC|Slowness}} II and {{MC|Blindness}}.
*Haunting streams apply {{MC|Slowness}} II and {{MC|Blindness}}.
{| class="article table mw-collapsible mw-collapsed"
{| class="article table mw-collapsible mw-collapsed"
|+(SPOILER WARNING)
|+(SPOILER WARNING)
Line 109: Line 124:


==== Bulk Item Processing Speed ====
==== Bulk Item Processing Speed ====
All forms of Bulk Processing (Smoking, Blasting, Haunting, and Washing) process items at the same speeds. However, different stack sizes take a different amount of time to process, as listed below:
All forms of Bulk Processing (Smoking, Blasting, Haunting, and Washing) process items at the same speeds. Multiple fans applying the same processing effect on the same block divide the processing time. For example, two fans creating an air stream through water will process the same amount of items twice as fast as one fan. However, different stack sizes take a different amount of time to process, as listed below:
{| class="article-table"
{| class="article-table"
|+'''Bulk Item Processing Speeds'''
|+'''Bulk Item Processing Speeds'''
!'''Item count in a stack'''
!'''Item count in a stack'''
!'''Processing time'''
!'''Processing time'''
(divide by amount of fans)
!'''Maximum belt speed''' <br> (multiply by amount of fans)
!'''Maximum belt speed''' <br> (multiply by amount of fans)
|-
|-
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|}
|}
Note that if a recipe's output is also a valid input for a different recipe (such as Cobblestone → Stone → Smooth Stone), the second recipe will start being processed immediately after the previous one is finished. Use [[Depot]]s with filtered [[Brass Funnel]]s, [[Mechanical Arm]]s with filtered outputs, or [[Mechanical Belt]]s set to the correct speed (as listed above).
Note that if a recipe's output is also a valid input for a different recipe (such as Cobblestone → Stone → Smooth Stone), the second recipe will start being processed immediately after the previous one is finished. Use [[Depot]]s with filtered [[Brass Funnel]]s, [[Mechanical Arm]]s with filtered outputs, or [[Mechanical Belt]]s set to the correct speed (as listed above).
Use this reference table as a starting point to work out how many fans you need to process various throughput rates of items. Note that at speeds of above 56 RPM, mechanical belts do not carry additional items, but you will require additional fans, so you should never run belts faster than 56 RPM through bulk material processing setups.
{| class="fandom-table"
|+Throughput + Fan Requirement Table
!
! colspan="2" |Stack Size = 1
! colspan="2" |Stack Size = 16
! colspan="2" |Stack Size = 32
! colspan="2" |Stack Size = 48
! colspan="2" |Stack Size = 64
|-
!Belt Speed (RPM)
!Items / min
!Fans Req.
!Items / min
!Fans Req.
!Items / min
!Fans Req.
!Items / min
!Fans Req.
!Items / min
!Fans Req.
|-
|2
|5
|1
|80
|1
|160
|2
|240
|2
|320
|3
|-
|4
|10
|2
|160
|2
|320
|3
|480
|4
|640
|5
|-
|8
|20
|3
|320
|3
|640
|5
|960
|8
|1280
|10
|-
|16
|40
|5
|640
|5
|1280
|10
|1920
|15
|2560
|20
|-
|24
|60
|8
|960
|8
|1920
|15
|2880
|23
|3840
|30
|-
|32
|80
|10
|1280
|10
|2560
|20
|3840
|30
|5120
|40
|-
|40
|100
|13
|1600
|13
|3200
|25
|4800
|38
|6400
|50
|-
|48
|120
|15
|1920
|15
|3840
|30
|5760
|45
|7680
|60
|-
|56 (max) [[Mechanical Belt|*]]
|140
|18
|2240
|18
|4480
|35
|6720
|53
|8960
|70
|}


==== Bulk Item Processing Recipes ====
==== Bulk Item Processing Recipes ====
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|{{Bulk Haunting|Input=Stone;Stone Bricks;Mossy Stone Bricks;Cracked Stone Bricks;Chiseled Stone Bricks;Deepslate|Output=Infested Stone;Infested Stone Bricks;Infested Mossy Stone Bricks;Infested Cracked Stone Bricks;Infested Chiseled Stone Bricks;Infested Deepslate}}
|{{Bulk Haunting|Input=Stone;Stone Bricks;Mossy Stone Bricks;Cracked Stone Bricks;Chiseled Stone Bricks;Deepslate|Output=Infested Stone;Infested Stone Bricks;Infested Mossy Stone Bricks;Infested Cracked Stone Bricks;Infested Chiseled Stone Bricks;Infested Deepslate}}
|}
|}
=== Power Generation ===
Before version {{GW|0.5}}, an Encased Fan could generate [[Rotational Force]] at a speed of 16 RPM when placed above a Magma Block, Lava, Fire, or Campfire and powered via Redstone. After version {{GW|0.5}}, this feature was removed.
== Breakdown of Fan-based Processing ==
Bulk Blasting can process items like a Furnace. This requires a heated blaze burner or Lava. This is similar to a Furnace.
Bulk Smoking can process items like a Smoker. This requires an unheated Blaze Burner, fire, or a Campfire. This is similar to a Smoker.
Bulk Washing requires water to be placed directly in front of the fan’s airstream. Additional Information: This can be done on a Belt or a Depot.


== History ==
== History ==
*{{GW|0.5}}: Can no longer be used as a power generator.
*{{GW|0.4c}}: Added Bulk Haunting Recipes.
*{{GW|0.4c}}: Added Bulk Haunting Recipes.
*{{GW|0.2.4}}: Washing Fans damage {{MC|Endermen}}.
*{{GW|0.2.4}}: Washing Fans damage {{MC|Endermen}}.
Line 291: Line 448:
{{Miscellaneous}}
{{Miscellaneous}}
[[Category:Mechanical Components]]
[[Category:Mechanical Components]]
[[Category:Generators]]

Latest revision as of 16:10, 14 February 2025


The Encased Fan is a mechanical component that can create air streams. Encased Fans are used for moving entities, vertical transport of items, Bulk Washing, Bulk Blasting, Bulk Haunting, and Bulk Smoking.

The Encased Fan connects to other rotational components from the back.

Obtaining[edit | edit source]

Crafting[edit | edit source]

Name Ingredients Crafting Recipe
Encased Fan Shaft +
Andesite Casing +
Propeller
Shaft
Andesite Casing
Propeller

Encased Fan

Usage[edit | edit source]

Pushing and Pulling Entities[edit | edit source]

When powered by Rotational Force, an Encased Fan creates an air stream that extends several blocks in front of it. This air stream pushes entities away from the fan or pulls entities towards it depending on the direction of the rotation that the fan receives. Powering an Encased Fan with faster rotational force will cause its air stream to be stronger and faster.

Items will always be pushed, but mobs or players won't be pushed until the Fan is running at least 4 rpm. The maximum push and pull distance can be changed in the Config. Below is a table detailing how far a fan can push items horizontally.

Entity Push and Bulk Processing distance
(based on item push distance)
Speed in RPM Distance in blocks
1-12 RPM 4 blocks
16-28 RPM 5 blocks
32 RPM 6 blocks
48 RPM 7 blocks
64 RPM 8 blocks
80 RPM 9 blocks
96 RPM 10 blocks
112 RPM 11 blocks
128 RPM 12 blocks
192 RPM 16 blocks
256 RPM 20 blocks

Vertical Item Transport[edit | edit source]

Lua error in package.lua at line 80: module 'Dev:Hatnote' not found.

Fans can also be used to push or pull items through Chutes. Items inserted into the chutes will be pushed/pulled by the fan.

Bulk Item Processing[edit | edit source]

When the air stream of an Encased Fan passes through certain blocks, the air stream downstream will apply the respective processing to items.

The respective recipes are applied to item entities when they sit in the air stream, whether they are in the world, on a Mechanical Belt, or on a Depot. These recipes can be applied to multiple items at once.

The Fan's airstream can pass through certain blocks, such as non-solid ones and those tagged with FAN_TRANSPARENT. 4 ray tests are also performed to check for holes in the block's collision shape. These blocks may be useful for building bulk item processing setups, as they can hold back lava or water while allowing the air stream through. The following is a list of blocks with the FAN_TRANSPARENT Tag:

The following blocks do not have the FAN_TRANSPARENT tag, but are transparent:

Mob Interaction[edit | edit source]

When the player or a mob steps into a Bulk Processing stream, various effects may be applied.

  • Smoking sets the entity on fire and deals 2♥ or 3♥♥ damage depending on Difficulty.
  • Blasting sets the entity on fire and deals 3♥♥, 4♥♥, or 6♥♥♥ damage depending on Difficulty.
  • Washing streams extinguish entities on fire and deal 2♥ damage to Endermen, Blazes, and Snow Golems.
  • Haunting streams apply Slowness II and Blindness.
(SPOILER WARNING)
Horses can be Haunted, resulting in a Skeleton Horse with the same stats. Beware that Haunting an untamed horse may result in an untameable Skeleton Horse.

Bulk Item Processing Speed[edit | edit source]

All forms of Bulk Processing (Smoking, Blasting, Haunting, and Washing) process items at the same speeds. Multiple fans applying the same processing effect on the same block divide the processing time. For example, two fans creating an air stream through water will process the same amount of items twice as fast as one fan. However, different stack sizes take a different amount of time to process, as listed below:

Bulk Item Processing Speeds
Item count in a stack Processing time

(divide by amount of fans)

Maximum belt speed
(multiply by amount of fans)
1-16 7.5 seconds 3.2 RPM
17-32 15 seconds 1.6 RPM
33-48 22.5 seconds 1.06 RPM
49-64 30 seconds 0.8 RPM

Note that if a recipe's output is also a valid input for a different recipe (such as Cobblestone → Stone → Smooth Stone), the second recipe will start being processed immediately after the previous one is finished. Use Depots with filtered Brass Funnels, Mechanical Arms with filtered outputs, or Mechanical Belts set to the correct speed (as listed above).

Use this reference table as a starting point to work out how many fans you need to process various throughput rates of items. Note that at speeds of above 56 RPM, mechanical belts do not carry additional items, but you will require additional fans, so you should never run belts faster than 56 RPM through bulk material processing setups.

Throughput + Fan Requirement Table
Stack Size = 1 Stack Size = 16 Stack Size = 32 Stack Size = 48 Stack Size = 64
Belt Speed (RPM) Items / min Fans Req. Items / min Fans Req. Items / min Fans Req. Items / min Fans Req. Items / min Fans Req.
2 5 1 80 1 160 2 240 2 320 3
4 10 2 160 2 320 3 480 4 640 5
8 20 3 320 3 640 5 960 8 1280 10
16 40 5 640 5 1280 10 1920 15 2560 20
24 60 8 960 8 1920 15 2880 23 3840 30
32 80 10 1280 10 2560 20 3840 30 5120 40
40 100 13 1600 13 3200 25 4800 38 6400 50
48 120 15 1920 15 3840 30 5760 45 7680 60
56 (max) * 140 18 2240 18 4480 35 6720 53 8960 70

Bulk Item Processing Recipes[edit | edit source]

  • Bulk Smoking will apply any recipe that can be applied in Smokers.
  • Bulk Blasting will apply any recipe that can be applied in Furnaces but not Smokers.
    • Warning: Passing incompatible items through Bulk Blasting will incinerate them.
  • Bulk Washing will apply any recipe listed below:
Bulk Washing Recipes
Output Input Recipe
1 Concrete (same color) 1 Concrete Powder (any color)
White Concrete Powder
Bulk Washing
White Concrete
9 Iron Nuggets

1 Redstone Dust (12% chance)

1 Crushed Iron Ore
Crushed Iron Ore
Bulk Washing
Iron Nugget9nilRedstone Dust12%
9 Copper Nuggets

1 Clay Ball (50% chance)

1 Crushed Copper Ore
Crushed Copper Ore
Bulk Washing
Copper Nugget9nilClay Ball50%
9 Gold Nuggets

1 Nether Quartz (50% chance)

1 Crushed Gold Ore
Crushed Gold Ore
Bulk Washing
Gold Nugget9nilNether Quartz50%
9 Zinc Nuggets

1 Gunpowder (25% chance)

1 Crushed Zinc Ore
Crushed Zinc Ore
Bulk Washing
Zinc Nugget9nilGunpowder25%
1 Glass (clear) 1 Glass (stained)
White Stained Glass
Bulk Washing
Glass
1 Glass Pane (clear) 1 Glass Pane (stained)
White Stained Glass Pane
Bulk Washing
Glass Pane
1 Flint (25% chance)

1 Iron Nugget (12% chance)

1 Gravel
Gravel
Bulk Washing
Flint25%Iron Nugget12%
1 Packed Ice 1 Ice
Ice
Bulk Washing
Packed Ice
1 Obsidian 1 Magma Block
Magma Block
Bulk Washing
Obsidian
3 Gold Nuggets (12% chance each)

1 Dead Bush (5% chance)

1 Red Sand
Red Sand
Bulk Washing
Gold Nugget312%Dead Bush5%
1 Clay Ball (25% chance) 1 Sand
Sand
Bulk Washing
Clay Ball25%
4 Nether Quartz (12% chance each)

1 Gold Nugget (2% chance)

1 Soul Sand
Soul Sand
Bulk Washing
Nether Quartz412%Gold Nugget2%
1 Dough 1 Wheat Flour
Wheat Flour
Bulk Washing
Dough
1 Wool (white) 1 Wool (dyed)
Orange Wool
Bulk Washing
White Wool


  • Bulk Haunting will apply any recipe listed below:
Bulk Haunting Recipes
Output Ingredient Recipe
Prismarine Shard (75% chance) +
Prismarine Crystals (12% chance)
1 Lapis Lazuli
Lapis Lazuli
Bulk Haunting
Prismarine Shard75%Prismarine Crystals12%
1 Crimson Fungus 1 Red Mushroom
Red Mushroom
Bulk Haunting
Crimson Fungus
1 Warped Fungus 1 Brown Mushroom
Brown Mushroom
Bulk Haunting
Warped Fungus
1 Poisonous Potato 1 Potato
Potato
Bulk Haunting
Poisonous Potato
1 Nether Brick 1 Brick
Brick
Bulk Haunting
Nether Brick
1 Haunted Bell 1 Peculiar Bell
Peculiar Bell
Bulk Haunting
Haunted Bell
1 Soul Campfire 1 Campfire
Campfire
Bulk Haunting
Soul Campfire
1 Soul Soil Any Dirt
Dirt
Bulk Haunting
Soul Soil
1 Soul Lantern 1 Lantern
Lantern
Bulk Haunting
Soul Lantern
1 Soul Sand 1 Sand or Red Sand
Sand
Bulk Haunting
Soul Sand
1 Glow Berries 1 Sweet Berries
Sweet Berries
Bulk Haunting
Glow Berries
1 Blackstone Any Cobblestone
Cobblestone
Bulk Haunting
Blackstone
1 Glow Ink Sac 1 Ink Sac
Ink Sac
Bulk Haunting
Glow Ink Sac
1 Soul Torch 1 Torch
Torch
Bulk Haunting
Soul Torch
1 Infested Stone 1 uninfested Counterpart
Stone
Bulk Haunting
Infested Stone

Power Generation[edit | edit source]

Before version 0.5, an Encased Fan could generate Rotational Force at a speed of 16 RPM when placed above a Magma Block, Lava, Fire, or Campfire and powered via Redstone. After version 0.5, this feature was removed.

Breakdown of Fan-based Processing[edit | edit source]

Bulk Blasting can process items like a Furnace. This requires a heated blaze burner or Lava. This is similar to a Furnace.

Bulk Smoking can process items like a Smoker. This requires an unheated Blaze Burner, fire, or a Campfire. This is similar to a Smoker.

Bulk Washing requires water to be placed directly in front of the fan’s airstream. Additional Information: This can be done on a Belt or a Depot.

History[edit | edit source]

  • 0.5: Can no longer be used as a power generator.
  • 0.4c: Added Bulk Haunting Recipes.
  • 0.2.4: Washing Fans damage Endermen.
  • 0.2.3: Can now be moved in Contraptions.
  • 0.2: No longer affect their environment in both directions.
  • 0.1: Introduced.