Fluid Pipe: Difference between revisions

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Create: Minecraft Mod Wiki>NonaWax
notably, you can also change flow direction with a Mechanical Bearing, or by enabling or disabling two opposite pumps on the same network..
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m Reverted edit by MrBli (talk) to last revision by BoxWithout
Tag: Rollback
 
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{{Block
{{Block
|image=<gallery>
|image=Fluid Pipe.png{{!}}Pipe
Fluid Pipe.png|Normal
|slot=|renewable=Yes|luminant=No|lavasusceptible=No|stackable=Yes (64)|tool=Wooden Pickaxe|blast_resistance=6|hardness=3|full=No|transparent=Yes|flammable=No|solid=Yes|requires_rotation=No|stress_impact=|title=Fluid Pipe}}
Smart Fluid Pipe.png|Smart
Mechanical Pump.png|Pump
Fluid Valve.png|Valve
</gallery>
|slot={{Slot|Fluid Pipe}}{{Slot|Smart Fluid Pipe}}{{Slot|Mechanical Pump}}{{Slot|Fluid Valve}}|renewable=Yes|luminant=No|lavasusceptible=No|stackable=Yes (64)|tool=Wooden Pickaxe|blast_resistance=6|hardness=3|full=No|transparent=Yes|flammable=No|solid=Yes}}


'''Fluid Pipes''' are blocks used to  transport and deal with fluids.
'''Fluid Pipes''' are blocks used to  transport and deal with fluids.


==Obtaining==
==Obtaining==
=== Crafting===
===Crafting===
{{RecipeTableHead}}
{{RecipeTableHead}}
{{RecipeTable
{{RecipeTable
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|[[Copper Sheet]] +<br>{{MC|Copper Ingot}}
|[[Copper Sheet]] +<br>{{MC|Copper Ingot}}
|{{Crafting Table|A2=Copper Sheet|B2=Copper Ingot|C2=Copper Sheet|Output=Fluid Pipe,4}}}}
|{{Crafting Table|A2=Copper Sheet|B2=Copper Ingot|C2=Copper Sheet|Output=Fluid Pipe,4}}}}
{{RecipeTable
|'''Smart Fluid Pipe'''
|[[Brass Sheet]] +<br>'''Fluid Pipe''' +<br>[[Electron Tube]]
|{{Crafting Table|A1=Brass Sheet|A2=Fluid Pipe|A3=Electron Tube|Output=Smart Fluid Pipe}}}}
{{RecipeTable
|'''Mechanical Pump'''
|[[Cogwheel]] +<br>'''Fluid Pipe'''
|{{Crafting Table|A1=Cogwheel|B1=Fluid Pipe|Output=Mechanical Pump|shapeless=1}}}}
{{RecipeTable
|'''Fluid Valve'''
|[[Iron Sheet]] +<br>'''Fluid Pipe'''
|{{Crafting Table|A1=Iron Sheet|B1=Fluid Pipe|Output=Fluid Valve|shapeless=1}}}}
{{RecipeTableFoot}}
{{RecipeTableFoot}}


==Usage==
== Usage==
===Placement===
===Placement ===
To lay pipes in a straight line, simply click on the end of one fluid pipe while holding another fluid pipe. To create a corner, simply click on the top, bottom, or side of an existing pipe segment. Normal pipes laid parallel to each other will automatically connect. Fluid Pipes can be adjacent without connecting if they have been made transparent with a [[Wrench]], are encased with [[Copper Casing]], or have a [[Wooden Bracket|Wooden]] or [[Metal Bracket]].  Unlike Brackets or windowed pipes, [[Copper Casing]] can be placed on the corners of Fluid Pipes, locking the pipe in place and preventing it from connecting to more adjacent pipes.
Normal pipes laid parallel to each other will automatically connect. Fluid Pipes can be adjacent without connecting if they have been made transparent with a [[Wrench]], are encased with [[Copper Casing]], or have a [[Wooden Bracket|Wooden]] or [[Metal Bracket]].  Unlike Brackets or windowed pipes, [[Copper Casing]] can be placed on the corners of Fluid Pipes, locking the pipe in place and preventing it from connecting to more adjacent pipes.
===Transferring Fluids===
===Fluid Pipe===
Fluid Pipes require [[Mechanical Pumps]] to move liquid. Mechanical Pumps have a maximum range of 16 blocks on either side, adjustable in the [[Config]]. Fluid Pipes can only move one liquid at a time; if different liquids intersect, the pipe will clog. However, [[Smart Pipe]]s can be used to allow only a certain liquid to pass through them.
Fluid Pipes can only move one liquid at a time; if different liquids intersect, the pipe will clog. Clogging the pipe will give an Advancement. Each time a fluid network splits, the fluid transfer rate is split between outputs. Fluid Pipes require [[Mechanical Pumps]] to move liquid. A mechanical pump can only push fluid 15 blocks, so if you have a long pipeline, you'll need to space pumps every 15 blocks (this is configurable) to push the fluid all the way through.
===Fluid Transfer Rates===
=== Fluid Transfer Rates ===
Fluid transfer rates are measured in milli-buckets per tick (mb/t). Mechanical pumps transfer fluid at the rate of ''0.5mb/t * rpm''. Thus Mechanical Pumps at a higher rotational speed will transfer fluids faster.  When first starting up a pipe network, fluids take a few moments to propagate to each point before beginning to transfer fluid between containers which can be witnessed through windowed pipes. However, the pipes themselves do not store fluids. The rate that fluids move through the pipes is also affected by the pump rpm.
Fluid transfer rates are measured in milli-buckets per tick (mb/t). Mechanical pumps transfer fluid at the rate of ''<code>0.5mb/t * rpm</code>''. Thus Mechanical Pumps at a higher rotational speed will transfer fluids faster.  When first starting up a pipe network, fluids take a few moments to propagate to each point before beginning to transfer fluid between containers which can be witnessed through windowed pipes. However, the pipes themselves do not store fluids. The rate that fluids move through the pipes is also affected by the speed the pump is running at.


Pumps on the same network can combine their throughputs. When pipes split in two or more directions, fluid will be distributed equally between containers so long as the initial fluid propagation is also equal. Fluid transfer and propagation rate will also be divided by the amount of splits. If Pumps are not pumping directly out of a container, the fluid transfer rate is halved.
Pumps on the same network can combine their throughputs. When pipes split in two or more directions, fluid will be distributed equally between containers so long as the initial fluid propagation is also equal. Fluid transfer and propagation rate will also be divided by the amount of splits.
 
=== Controlling Mechanical Pumps ===
Mechanical Pumps will move fluid in only one direction at a time. Brown arrow symbols on the pump indicate the direction of flow. The flow direction can be changed by using a [[Wrench]]. When a wrench is used, the entire valve will appear to have rotated 180 degrees. The brown directional arrows will appear on the other side of the pump's gear.
 
=== Fluid Valves ===
Fluid valves can be used to close or open the flow in a pipe.  Fluid Valves can be switched between open and closed by rotating the input. This is often done with a [[Valve Handle]] or [[Gearshift]]. A set of directional arrows on the side of the valve will also rotate to indicate whether the valve is open or closed.
===Open Ended Pipes===
===Open Ended Pipes===
Pipes can pick up or place fluid source blocks. When outputting a fluid into air, the pipe will leak, spraying the fluid out in front of it. If possible, a fluid source block will be placed in the world after the pipe outputs 1000mB of fluid. If the open end of the pipe becomes incased in a fluid block, the flow will stop until the fluid block is cleared.  
Pipes can pick up or place fluid source blocks. When outputting a fluid into air, the pipe will leak, spraying the fluid out in front of it. If possible, a fluid source block will be placed in the world after the pipe outputs 1000mB of fluid. Once there is a fluid block in front of the pipe, the flow will stop until the fluid block is cleared.  


Certain leaked fluids have effects.
Certain leaked fluids have effects.
*{{ItemLink|Water|img=Water Bucket|mc=yes}} - Puts out fires and extinguishes entities on fire.
*{{ItemLink|Water|img=Water Bucket|mc=yes}} - Puts out fires and extinguishes entities on fire.
*{{ItemLink|Lava|img=Lava Bucket|mc=yes}} - Deals fire damage and sets entities on fire.
*{{ItemLink|Lava|img=Lava Bucket|mc=yes}} - Deals fire damage and sets entities on fire.
*{{ItemLink|Milk Bucket|Milk|mc=yes}} - Removes status effects.
*{{ItemLink|Milk Bucket|Milk|mc=yes}} - Removes status effects.
*{{ItemLink|Potion|img1=Potion of Regeneration|img2=Potion of Poison|mc=yes}} - Applies the potion's effect.
*{{ItemLink|Potion|img1=Potion of Regeneration|img2=Potion of Poison|mc=yes}} - Applies the potion's effect.
If flowing {{MC|Water}}/[[Honey]]/[[Chocolate]]/{{MC|Lava}} is in front of the pipe and water/lava is pumped in, it will form [[Cobblestone]]/{{MC|Stone}}/[[Limestone]]/[[Scoria]].
Open pipes that are not placing source blocks have a fixed output rate. To expel unwanted potions faster, it is advisable to use multiple pumps at a speed of 1.
==[[Advancements]]==
==[[Advancements]]==
{|class=article-table
{| class="article-table"
|+[[Advancements]]
|+[[Advancements]]
!Name
! Name
!Description
!Description
!Requirements
!Requirements  
|-
|-
|[[File:Fluid Pipe.png|32px]]<br>Flow Spy
|[[File:Fluid Pipe.png|32px]]<br>Flow Spy
|Watch fluid propagate through a windowed fluid pipe. Fluid pipes become windowed when a wrench is used on them.
|Watch fluid propagate through a windowed fluid pipe. Fluid pipes become windowed when a wrench is used on them.
|Right click a [[Fluid Pipe]] with a [[Wrench]] to make it windowed, then watch fluid pass through it.
|Right click a [[Fluid Pipe]] with a [[Wrench]] to make it windowed, then watch fluid pass through it.  
|-
|-
|[[File:Fluid Valve.png|32px]]<br>Never cross the Streams!
|[[File:Fluid Valve.png|32px]]<br>Never cross the Streams!
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</gallery>
</gallery>
==History==
==History==
*{{GW|0.5.1}}: Mechanical Pumps no longer reverse direction based on kinetic input.
*{{GW|0.5.1}}:  
*{{GW|0.5}}: Fluid Pump and Fluid Valve recipes changed.
** Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump
*{{GW|0.4}}:  
*{{GW|0.4}}:  
**Fluid Pipe recipe returns 4 fluid pipes instead of 8. Uses vanilla copper.
**Fluid Pipe recipe returns 4 fluid pipes instead of 8. Uses vanilla copper.
**Fluid networks can extract {{MC|Lava}} and {{MC|Water}} from {{MC|Cauldron}}s.
** Fluid networks can extract {{MC|Lava}} and {{MC|Water}} from {{MC|Cauldron}}s.
*{{GW|0.3}}: Introduced.
*{{GW|0.3}}: Introduced.



Latest revision as of 18:37, 22 February 2025


Fluid Pipes are blocks used to transport and deal with fluids.

Obtaining[edit | edit source]

Crafting[edit | edit source]

Name Ingredients Crafting Recipe
Fluid Pipe Copper Sheet +
Copper Ingot
Copper SheetCopper IngotCopper Sheet

Fluid Pipe4

Usage[edit | edit source]

Placement[edit | edit source]

Normal pipes laid parallel to each other will automatically connect. Fluid Pipes can be adjacent without connecting if they have been made transparent with a Wrench, are encased with Copper Casing, or have a Wooden or Metal Bracket. Unlike Brackets or windowed pipes, Copper Casing can be placed on the corners of Fluid Pipes, locking the pipe in place and preventing it from connecting to more adjacent pipes.

Fluid Pipe[edit | edit source]

Fluid Pipes can only move one liquid at a time; if different liquids intersect, the pipe will clog. Clogging the pipe will give an Advancement. Each time a fluid network splits, the fluid transfer rate is split between outputs. Fluid Pipes require Mechanical Pumps to move liquid. A mechanical pump can only push fluid 15 blocks, so if you have a long pipeline, you'll need to space pumps every 15 blocks (this is configurable) to push the fluid all the way through.

Fluid Transfer Rates[edit | edit source]

Fluid transfer rates are measured in milli-buckets per tick (mb/t). Mechanical pumps transfer fluid at the rate of 0.5mb/t * rpm. Thus Mechanical Pumps at a higher rotational speed will transfer fluids faster. When first starting up a pipe network, fluids take a few moments to propagate to each point before beginning to transfer fluid between containers which can be witnessed through windowed pipes. However, the pipes themselves do not store fluids. The rate that fluids move through the pipes is also affected by the speed the pump is running at.

Pumps on the same network can combine their throughputs. When pipes split in two or more directions, fluid will be distributed equally between containers so long as the initial fluid propagation is also equal. Fluid transfer and propagation rate will also be divided by the amount of splits.

Open Ended Pipes[edit | edit source]

Pipes can pick up or place fluid source blocks. When outputting a fluid into air, the pipe will leak, spraying the fluid out in front of it. If possible, a fluid source block will be placed in the world after the pipe outputs 1000mB of fluid. Once there is a fluid block in front of the pipe, the flow will stop until the fluid block is cleared.

Certain leaked fluids have effects.

  •  Water - Puts out fires and extinguishes entities on fire.
  •  Lava - Deals fire damage and sets entities on fire.
  •  Milk - Removes status effects.
  •  Potion - Applies the potion's effect.

If flowing Water/Honey/Chocolate/Lava is in front of the pipe and water/lava is pumped in, it will form Cobblestone/Stone/Limestone/Scoria.

Open pipes that are not placing source blocks have a fixed output rate. To expel unwanted potions faster, it is advisable to use multiple pumps at a speed of 1.

Advancements[edit | edit source]

Advancements
Name Description Requirements

Flow Spy
Watch fluid propagate through a windowed fluid pipe. Fluid pipes become windowed when a wrench is used on them. Right click a Fluid Pipe with a Wrench to make it windowed, then watch fluid pass through it.

Never cross the Streams!
Watch two fluids meet in your pipe network. Pipe two fluids into one Pipe.

There's a leak!
Watch an open pipe take or place fluids into the world. Watch an open Fluid Pipe take or place fluids into the world.

Gallery[edit | edit source]

History[edit | edit source]

  • 0.5.1:
    • Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump
  • 0.4:
    • Fluid Pipe recipe returns 4 fluid pipes instead of 8. Uses vanilla copper.
    • Fluid networks can extract Lava and Water from Cauldrons.
  • 0.3: Introduced.