Mechanical Bearing: Difference between revisions

From Create: Minecraft Mod Wiki
Jump to navigation Jump to search
Create: Minecraft Mod Wiki>JokerBot
m Structure Behavior: Adding {{Blocks}} (using AWB), replaced: Category:Blocks → {{Blocks}}
BoxWithout (talk | contribs)
m 18 revisions imported
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Infobox_Component
{{Block|image1=Mechanical Bearing.png|renewable=Yes|stackable=Yes (64)|tool=Wooden Pickaxe|solid=Yes|full=Yes|transparent=No|luminant=No|flammable=No|lavasusceptible=No|requires_rotation=Yes|stress_impact=4.0x [[Stress|SU]]|blast_resistance=6|hardness=1.5}}
|image1=File:Mechanical Bearing.png
|stress_requirement=4.0x RPM
|speed_requirement=None
}}


The '''Mechanical Bearing''' is meant to create and rotate moving structures.
The '''Mechanical Bearing''' is used to create and rotate [[Contraption]]s.


== Obtaining ==
==Obtaining==
=== Breaking ===
===Crafting ===
A Mechanical Bearing requires a pickaxe to be mined, in which case it drops itself. If mined without a pickaxe, then the mining is slower and it drops nothing.
{{RecipeTableHead}}
=== Crafting ===
{{RecipeTable|'''Mechanical Bearing'''|Any {{MC|Wood Slab}} + <br> [[Andesite Casing]] + <br> [[Shaft]]|{{Crafting Table|B1=Any Wood Slab|B2=Andesite Casing||B3=Shaft|Output=Mechanical Bearing}}}}
{| class="article-table"
{{RecipeTableFoot}}
|+
 
! Name
==Usage==
! Ingredients
When the Mechanical Bearing is powered with [[Rotational Force]], right clicking the bearing will start the rotation so long as there is a potential structure connected to the front of it.
!Crafting Recipe
===Structure Behavior===
The structure will rotate. If another Mechanical Bearing is used within a [[Contraption]], facing the same way as the original, the blocks attached to that bearing will keep their alignment as the rest of the structure moves.
[[File:Ferris Wheel Mechanic 2.gif|thumb]]
A bearing contraption does not collide with blocks unless the appropriate [[Contraption#Contraption Actor|Contraption Actor]] makes the collision.
===Wrench===
Shift-right-clicking on a Mechanical Bearing with a [[Wrench]] will destroy the Mechanical Bearing and place it in your inventory.
 
In older versions, the Mechanical Bearing also had the functionality of [[Windmill Bearing]]s which could be scrolled through with a [[Wrench]].
===[[Value Settings]]===
The structure's behavior when ceasing movement can be adjusted via the [[Value Settings Screen]], accessible from the side of the block:
*Always Place when Stopped - The structure snaps to the nearest square angle when it stops receiving rotation.
*Only Place near Initial Angle - The structure only places the blocks when rotated within 23 degrees of the angle it was started at.
*Only Place when Anchor Destroyed - The blocks are only placed when the bearing is destroyed.
== History==
{| class="wikitable"
!Version
!Changes
|-
|{{GW|0.3}}
|Windmill functionality given to [[Windmill Bearing]]. Added Ferris Wheel mechanic.
|-
|-
|'''Mechanical Bearing'''
|{{GW|0.1}}
|[[Turntable]] +<br/>[[Andesite Alloy]] +<br/>[[Andesite Casing]] +<br/>[[Shaft]]
| Added.
|[[File:Mechanical Bearing (Recipe).png|270px]]
|}
|}
=== Wrench ===
Shift-right-clicking on a Mechanical Bearing with a [[Wrench]] will destroy the Mechanical Bearing and place it in your inventory.


== Usage ==
=== Moving Structure Creation ===
[[Linear Chassis]], [[Radial Chassis]], or [[Super Glue]] can be used to create a moving structure. [[Sail|Sails]] will also automatically connect to blocks, and attaching blocks like torches or levers will become part of the structure as well. Otherwise, the bearing will only move the immediate block.
=== Structure Behavior ===
Moving Structures can interact with the world if they are equipped with [[Mechanical Saw|Mechanical Saws]], [[Mechanical Harvester|Harvesters]], [[Mechanical Drill|Drills]], [[Mechanical Plough|Ploughs]], or Portable Interfaces for [[Portable Fluid Interface|fluid]] or [[Portable Storage Interface|storage]]. They can also create redstone signals with [[Redstone Contact|Redstone Contacts]].
The moving structure has no collision with blocks unless the appropriate world-interaction block makes the collision. However, the structure always has collision with the player, mobs, or items.
The structure's behavior when ceasing movement can be adjusted with a [[Wrench]]. It can be told to place the blocks: always, only near the initial angle, or never.
If another Mechanical Bearing is used within the structure, facing the same way as the original, the blocks attached to that bearing will keep their alignment as the rest of the structure moves.
[[File:Ferris Wheel Mechanic 2.gif|thumb]]
{{Blocks}}
{{Blocks}}
[[Category:Machines]]
{{Miscellaneous}}
[[Category:Movement Anchors]]
[[Category:Movement Actors]]
[[Category:Mechanical Components]]
[[Category:Mechanical Components]]
[[Category:Multi-blocks]]
[[Category:Multi-blocks]]

Latest revision as of 18:09, 14 February 2025


The Mechanical Bearing is used to create and rotate Contraptions.

Obtaining[edit | edit source]

Crafting[edit | edit source]

Name Ingredients Crafting Recipe
Mechanical Bearing Any Wood Slab +
Andesite Casing +
Shaft
Oak Slab
Andesite Casing
Shaft

Mechanical Bearing

Usage[edit | edit source]

When the Mechanical Bearing is powered with Rotational Force, right clicking the bearing will start the rotation so long as there is a potential structure connected to the front of it.

Structure Behavior[edit | edit source]

The structure will rotate. If another Mechanical Bearing is used within a Contraption, facing the same way as the original, the blocks attached to that bearing will keep their alignment as the rest of the structure moves.

A bearing contraption does not collide with blocks unless the appropriate Contraption Actor makes the collision.

Wrench[edit | edit source]

Shift-right-clicking on a Mechanical Bearing with a Wrench will destroy the Mechanical Bearing and place it in your inventory.

In older versions, the Mechanical Bearing also had the functionality of Windmill Bearings which could be scrolled through with a Wrench.

Value Settings[edit | edit source]

The structure's behavior when ceasing movement can be adjusted via the Value Settings Screen, accessible from the side of the block:

  • Always Place when Stopped - The structure snaps to the nearest square angle when it stops receiving rotation.
  • Only Place near Initial Angle - The structure only places the blocks when rotated within 23 degrees of the angle it was started at.
  • Only Place when Anchor Destroyed - The blocks are only placed when the bearing is destroyed.

History[edit | edit source]

Version Changes
0.3 Windmill functionality given to Windmill Bearing. Added Ferris Wheel mechanic.
0.1 Added.