Threshold Switch: Difference between revisions

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The '''Stockpile Switch''' measures how full an inventory is and can emit a {{MC|Redstone}} signal at adjustable thresholds.
The '''Threshold Switch''' measures how full an inventory is and can emit a {{MC|Redstone}} signal at adjustable thresholds.


==Obtaining==
==Obtaining==
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{{RecipeTableHead}}
{{RecipeTableHead}}
{{RecipeTable
{{RecipeTable
|Stockpile Switch
|Threshold Switch
|{{MC|Redstone Dust}} +<br>{{MC|Redstone Comparator}} +<br>{{MC|Iron Ingot}} +<br>[[Brass Casing]]
|[[Electron Tube]] + <br> [[Brass Casing]] + <br> {{MC|Comparator}}
|{{Crafting Table||A2=Redstone Dust|B2=Redstone Comparator|C2=Iron Ingot|B3=Brass Casing|Output=Stockpile Switch}}
|{{Crafting Table|B1=Electron Tube|B2=Brass Casing|B3=Redstone Comparator|Output=Threshold Switch}}}}
}}
{{RecipeTableFoot}}
{{RecipeTableFoot}}


==Usage==
==Usage==
The Stockpile Switch detects how full an inventory is. This is shown as a chest icon on one of the red bars in the interface.  
The Threshold Switch detects how full an inventory is. This is shown as a chest icon on one of the red bars in the interface.  
===Placement===  
===Placement===  
When placed by the player, the Stockpile Switch will attempt to orient itself toward an adjacent inventory.  If multiple or no inventories are present, the Stockpile Switch may orient itself toward the player and can be adjusted as normal using the [[Wrench]].  At present, it cannot be oriented vertically.  
When placed by the player, the Threshold Switch will attempt to orient itself toward an adjacent inventory.  If multiple or no inventories are present, the Threshold Switch may orient itself toward the player and can be adjusted as normal using the [[Wrench]].  At present, it cannot be oriented vertically.  
===Threshold===  
===Threshold===  
Item thresholds can be set to determine when the redstone signal turns on or off. For example, a Switch can be set to give a signal as long as the inventory stock is below 25% inventory space, and after which can be set to not give another signal until the inventory stock dips below 5% inventory space.
[[File:Switch GUI.png|thumb|200px|The interface of the Threshold Switch with default settings. The chest icon is at 50%]]
Item thresholds can be set to determine when the redstone signal turns on or off. When the Switch is first placed, it stays '''off''' until it reaches 75% inventory, then stays '''on''' until it reaches 25% inventory.
 
The chest icon represents how full the inventory is, as well as the current signal state (on/off) depending on which lane the chest icon is in. The arrows represent inventory thresholds, illustrated by the chest icon switching lanes upon reaching the arrow.


The signal can be inverted by clicking the button showing two opposing arrows next to the lower threshold bar.
The signal can be inverted by clicking the button showing two opposing arrows next to the lower threshold bar.
===Filtering===
===Filtering===
[[File:Switch GUI.png|thumb|200px|The interface of the Stockpile Switch]]
The switch has an inbuilt filter. The switch can be set to only count how much inventory the filtered items take up while ignoring every other item in the inventory. When a [[Filter]] is applied, the switch counts every item in the [[Filter]] while ignoring everything else.
The switch has an inbuilt filter. The switch can be set to only count how much inventory the filtered items take up while ignoring every other item in the inventory. When a [[Filter]] is applied, the switch counts every item in the [[Filter]] while ignoring everything else.
 
===[[Display Link]]===
A [[Display Link]] can be used to display how full an inventory is with either a percentage or a progress bar.
===Portable Interfaces===
{{Main|Portable Storage Interface|Portable Fluid Interface}}
A Threshold Switch used on a stationary Portable Interface can measure the inventory of the connected [[Contraption]] as a whole.
==History==
==History==
{|class=wikitable
{|class=wikitable
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!Changes
!Changes
|-
|-
|'''0.1'''
|{{GW|0.1}}
|
|
*Added the Stockpile Switch.
*Added the Threshold Switch.
|-
|-
|'''0.2.2b'''
|{{GW|0.2.3}}
|
|
*The Stockpile Switch and Sequencer no longer open the GUI to the wrong players.
*[[Encased Fan]]s, [[Rotation Speed Controller]]s, [[Basin]]s, [[Threshold Switch]]es, Gauges, [[Furnace Engine]]s, [[Hand Crank]]s and many other blocks can now be moved in a contraption.
*Fixed Threshold Switch not reacting to movement.
*Fixed Threshold Switch not reacting to changes to a double container.
|-
|-
|'''0.2.3'''
|{{GW|0.3}}
|
|
*[[Encased Fan]]s, [[Rotation Speed Controller]]s, [[Basin]]s, [[Stockpile Switch]]es, Gauges, [[Furnace Engine]]s, [[Hand Crank]]s and many other blocks can now be moved in a contraption
*Threshold Switches can now take a [[Filter]].
*Fixed Stockpile Switch not reacting to movement.
*Threshold Switches no longer only access slots exposed to a specific side of an inventory.
*Fixed Stockpile Switch not reacting to changes to a double container.
*Fixed Threshold Switch emitting redstone power towards its detection target.
*Threshold Switches can now be inverted.
*Fixed Threshold Switches not dynamically updating GUI indicators frequently enough.
|-
|-
|'''0.3'''
|{{GW|0.3.2}}
|
|
*Stockpile Switches can now take a [[Filter]]
*Gave Threshold Switch output a delay (like {{Mc|comparator}}s have) to improve stability.
*Stockpile Switches no longer only access slots exposed to a specific side of an inventory.
*Fixed Stockpile Switch emitting redstone power towards its detection target.
*Stockpile Switches can now be inverted.
*Fixed Stockpile Switches not dynamically updating GUI indicators frequently enough.
|-
|-
|'''0.3.2'''
|{{GW|0.3.2f}}
|
|
*Gave Stockpile Switch output a delay (like {{Mc|comparator}}s have) to improve stability.
*Threshold switch now works with [[Fluid Pipe]]s and fluid containers.
|-
|-
|'''0.3.2b'''
|{{GW|0.5}}
|
|
*Fixed Stockpile Switch not updating its redstone output when its signal is inverted.
*Now crafted with a [[Content Observer]].
|-
|-
|'''0.3.2c'''
|{{GW|0.5.1}}
|
|
*Fixed Stockpile Switch not updating its signal when the inventory it's watching is moved.
*Crafting recipe changed.
*Renamed from Stockpile Switch to Threshold Switch.
*Can now be oriented up or down.
*Now has a [[Ponder]] scene.
|}
|}


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[[Category:Redstone]]
[[Category:Redstone]]
[[Category:Machines]]
[[Category:Machines]]
[[Category:Logic Components]]

Latest revision as of 21:36, 14 February 2025


The Threshold Switch measures how full an inventory is and can emit a Redstone signal at adjustable thresholds.

Obtaining[edit | edit source]

Breaking[edit | edit source]

Hardness1.5
Tool
Breaking time[Note 1]
 Default7.5
 Wooden1.15
 Stone0.6
 Iron0.4
 Diamond0.3
 Netherite0.25
 Golden0.2
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

Crafting[edit | edit source]

Name Ingredients Crafting Recipe
Threshold Switch Electron Tube +
Brass Casing +
Comparator
Electron Tube
Brass Casing
Redstone Comparator

Threshold Switch

Usage[edit | edit source]

The Threshold Switch detects how full an inventory is. This is shown as a chest icon on one of the red bars in the interface.

Placement[edit | edit source]

When placed by the player, the Threshold Switch will attempt to orient itself toward an adjacent inventory. If multiple or no inventories are present, the Threshold Switch may orient itself toward the player and can be adjusted as normal using the Wrench. At present, it cannot be oriented vertically.

Threshold[edit | edit source]

The interface of the Threshold Switch with default settings. The chest icon is at 50%

Item thresholds can be set to determine when the redstone signal turns on or off. When the Switch is first placed, it stays off until it reaches 75% inventory, then stays on until it reaches 25% inventory.

The chest icon represents how full the inventory is, as well as the current signal state (on/off) depending on which lane the chest icon is in. The arrows represent inventory thresholds, illustrated by the chest icon switching lanes upon reaching the arrow.

The signal can be inverted by clicking the button showing two opposing arrows next to the lower threshold bar.

Filtering[edit | edit source]

The switch has an inbuilt filter. The switch can be set to only count how much inventory the filtered items take up while ignoring every other item in the inventory. When a Filter is applied, the switch counts every item in the Filter while ignoring everything else.

Display Link[edit | edit source]

A Display Link can be used to display how full an inventory is with either a percentage or a progress bar.

Portable Interfaces[edit | edit source]

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A Threshold Switch used on a stationary Portable Interface can measure the inventory of the connected Contraption as a whole.

History[edit | edit source]

Version Changes
0.1
  • Added the Threshold Switch.
0.2.3
0.3
  • Threshold Switches can now take a Filter.
  • Threshold Switches no longer only access slots exposed to a specific side of an inventory.
  • Fixed Threshold Switch emitting redstone power towards its detection target.
  • Threshold Switches can now be inverted.
  • Fixed Threshold Switches not dynamically updating GUI indicators frequently enough.
0.3.2
  • Gave Threshold Switch output a delay (like comparators have) to improve stability.
0.3.2f
  • Threshold switch now works with Fluid Pipes and fluid containers.
0.5
0.5.1
  • Crafting recipe changed.
  • Renamed from Stockpile Switch to Threshold Switch.
  • Can now be oriented up or down.
  • Now has a Ponder scene.