Mechanical Arm: Difference between revisions
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Create: Minecraft Mod Wiki>NonaWax not sure when this was changed or if it was always like this |
Create: Minecraft Mod Wiki>NonaWax No edit summary |
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== Usage == | == Usage == | ||
=== | === Item Transfer === | ||
With the Mechanical Arm in hand, right clicking valid inventories in a '''5 block radius''' will select them to be taken from, or deposited to if the inventory cannot be taken from. The arm will remember the order the blocks were chosen in. From there, further right clicking will toggle between taking from and depositing to. Left clicking will deselect the block. The Mechanical Arm can then be placed by right clicking on a block, and powered. The range of the arm can be adjusted in the [[Config]]. | With the Mechanical Arm in hand, right clicking valid inventories in a '''5 block radius''' will select them to be taken from, or deposited to if the inventory cannot be taken from. The arm will remember the order the blocks were chosen in. From there, further right clicking will toggle between taking from and depositing to. Left clicking will deselect the block. The Mechanical Arm can then be placed by right clicking on a block, and powered. The range of the arm can be adjusted in the [[Config]]. | ||
=== Interaction Points === | |||
The Mechanical Arm can interact with the following blocks: | |||
*{{ItemLink|Mechanical Belt}} | |||
*{{ItemLink|Chute}} | |||
*{{ItemLink|Depot}} | |||
*{{ItemLink|Weighted Ejector}} | |||
*{{ItemLink|Basin}} | |||
*{{ItemLink|Andesite Funnel}} | |||
*{{ItemLink|Brass Funnel}} | |||
*{{ItemLink|Mechanical Crafter}} | |||
*{{ItemLink|Millstone}} | |||
*{{ItemLink|Deployer}} | |||
*{{ItemLink|Mechanical Saw}} | |||
*{{ItemLink|Blaze Burner}} | |||
*{{ItemLink|Crushing Wheel}} | |||
*{{ItemLink|Composter|mc=yes}} | |||
*{{ItemLink|Jukebox|mc=yes}} | |||
=== Behaviors === | === Behaviors === | ||
The Mechanical Arm has three different behaviors which can be switched between with the [[Wrench]]: | The Mechanical Arm has three different behaviors which can be switched between with the [[Wrench]]: | ||
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*When a {{Mc|Music Disc}} is played nearby while a Mechanical Arm is powered and not in use then the arm will dance like a {{Mc|Parrot}}. | *When a {{Mc|Music Disc}} is played nearby while a Mechanical Arm is powered and not in use then the arm will dance like a {{Mc|Parrot}}. | ||
==History== | ==History== | ||
*0.3.1: | *{{GW|0.3.1}}: | ||
**{{MC|Composter}}s are now interaction points. | **{{MC|Composter}}s are now interaction points. | ||
**Arms will stall targeted [[Mechanical Belt]] Items. | **Arms will stall targeted [[Mechanical Belt]] Items. | ||
*0.3: Introduced. | *{{GW|0.3}}: Introduced. | ||
{{Blocks}} | {{Blocks}} |
Revision as of 22:41, 9 January 2022
The Mechanical Arm is a block used to transfer items.
Obtaining
Crafting
Name | Ingredients | Crafting Recipe |
---|---|---|
Mechanical Arm | Brass Sheet + Andesite Alloy + Precision Mechanism + Brass Casing |
Usage
Item Transfer
With the Mechanical Arm in hand, right clicking valid inventories in a 5 block radius will select them to be taken from, or deposited to if the inventory cannot be taken from. The arm will remember the order the blocks were chosen in. From there, further right clicking will toggle between taking from and depositing to. Left clicking will deselect the block. The Mechanical Arm can then be placed by right clicking on a block, and powered. The range of the arm can be adjusted in the Config.
Interaction Points
The Mechanical Arm can interact with the following blocks:
Mechanical Belt
Chute
Depot
Weighted Ejector
Basin
Andesite Funnel
Brass Funnel
Mechanical Crafter
Millstone
Deployer
Mechanical Saw
Blaze Burner
Crushing Wheel
Composter
Jukebox
Behaviors
The Mechanical Arm has three different behaviors which can be switched between with the Wrench:
- Round Robin - The Mechanical Arm will take from and deposit to available inventories in the order they were selected in.
- Forced Round Robin - The same function as Round Robin, but the Mechanical Arm will not move items until the next inventory in order of selection is available.
- Prefer First - The Mechanical Arm will always take from and deposit to the first available inventory in order of placement.
Trivia
- When a Music Disc is played nearby while a Mechanical Arm is powered and not in use then the arm will dance like a Parrot.
History
- 0.3.1:
- Composters are now interaction points.
- Arms will stall targeted Mechanical Belt Items.
- 0.3: Introduced.
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