Threshold Switch: Difference between revisions

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|'''0.2.3'''
|'''0.2.3'''
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*[[Encased Fan]]s, [[Rotation Speed Controller]]s, [[Basin]]s, [[Stockpile Switch]]es, Gauges, [[Furnace Engine]]s, [[Hand Crank]]s and many other blocks can now be moved in a contraption
*[[Encased Fan]]s, [[Rotation Speed Controller]]s, [[Basin]]s, [[Stockpile Switch]]es, Gauges, [[Furnace Engine]]s, [[Hand Crank]]s and many other blocks can now be moved in a contraption.
*Fixed Stockpile Switch not reacting to movement.
*Fixed Stockpile Switch not reacting to movement.
*Fixed Stockpile Switch not reacting to changes to a double container.
*Fixed Stockpile Switch not reacting to changes to a double container.
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|'''0.3'''
|'''0.3'''
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*Stockpile Switches can now take a [[Filter]]
*Stockpile Switches can now take a [[Filter]].
*Stockpile Switches no longer only access slots exposed to a specific side of an inventory.
*Stockpile Switches no longer only access slots exposed to a specific side of an inventory.
*Fixed Stockpile Switch emitting redstone power towards its detection target.
*Fixed Stockpile Switch emitting redstone power towards its detection target.

Revision as of 11:58, 31 July 2021


The Stockpile Switch measures how full an inventory is and can emit a Redstone signal at adjustable thresholds.

Obtaining

Breaking

Hardness1.5
Tool
Breaking time[Note 1]
 Default7.5
 Wooden1.15
 Stone0.6
 Iron0.4
 Diamond0.3
 Netherite0.25
 Golden0.2
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

Crafting

Name Ingredients Crafting Recipe
Stockpile Switch Redstone Dust +
Redstone Comparator +
Iron Ingot +
Brass Casing
Redstone DustRedstone ComparatorIron Ingot
Brass Casing

Stockpile Switch

Usage

The Stockpile Switch detects how full an inventory is. This is shown as a chest icon on one of the red bars in the interface.

Placement

When placed by the player, the Stockpile Switch will attempt to orient itself toward an adjacent inventory. If multiple or no inventories are present, the Stockpile Switch may orient itself toward the player and can be adjusted as normal using the Wrench. At present, it cannot be oriented vertically.

Threshold

Item thresholds can be set to determine when the redstone signal turns on or off. For example, a Switch can be set to give a signal as long as the inventory stock is below 25% inventory space, and after which can be set to not give another signal until the inventory stock dips below 5% inventory space.

The signal can be inverted by clicking the button showing two opposing arrows next to the lower threshold bar.

Filtering

The interface of the Stockpile Switch

The switch has an inbuilt filter. The switch can be set to only count how much inventory the filtered items take up while ignoring every other item in the inventory. When a Filter is applied, the switch counts every item in the Filter while ignoring everything else.

History

Version Changes
0.1
  • Added the Stockpile Switch.
0.2.2b
  • The Stockpile Switch and Sequencer no longer open the GUI to the wrong players.
0.2.3
0.3
  • Stockpile Switches can now take a Filter.
  • Stockpile Switches no longer only access slots exposed to a specific side of an inventory.
  • Fixed Stockpile Switch emitting redstone power towards its detection target.
  • Stockpile Switches can now be inverted.
  • Fixed Stockpile Switches not dynamically updating GUI indicators frequently enough.
0.3.2
  • Gave Stockpile Switch output a delay (like comparators have) to improve stability.
0.3.2b
  • Fixed Stockpile Switch not updating its redstone output when its signal is inverted.
0.3.2c
  • Fixed Stockpile Switch not updating its signal when the inventory it's watching is moved.