Train Signal: Difference between revisions

From Create: Minecraft Mod Wiki
Jump to navigation Jump to search
Create: Minecraft Mod Wiki>PandaThePr0
m corrected minor errors
Create: Minecraft Mod Wiki>NonaWax
No edit summary
Line 7: Line 7:
{{RecipeTableFoot}}
{{RecipeTableFoot}}
==Usage==
==Usage==
Right-click a [[Train Track]], then place the signal nearby.  
===Placement===
 
Right-click a [[Train Track]] with a Train Signal while facing the direction [[Train]]s are intended to go, then place the signal within 15 blocks of the selected Track. An arrow will appear on the selected Track indicating which way [[Train]]s can pass it.
Conductors will never cross a Train Signal from the opposite direction. A Train Signal can be made two-way by having two Train Signals linked to the same place.  
====Two-way Tracks====
 
Conductors will never cross a Train Signal from the opposite direction. Unlike other [[:Category:Railway Equipment|Railway Equipment]], multiple Train Signals can select one track. A Train Signal can be made two-way by having two opposite facing Train Signals linked to the same place. Train Signals facing the same way on the same Track will be synchronized.
===Track Segments===
Train Signals divide the track network into segments. The segments can be viewed by holding a Signal while looking at the Track. Conductors will not enter a track segment occupied by another Train, regardless of how large the Train or the segment is.  
Train Signals divide the track network into segments. The segments can be viewed by holding a Signal while looking at the Track. Conductors will not enter a track segment occupied by another Train, regardless of how large the Train or the segment is.  


In order to divide a Track into sections, each section must be separated either by a Train Signal or a lack of connected Tracks. A circular loop of Tracks requires two Train Signals to divide it, otherwise the Train Signals will have no effect. A straight track only needs one Train Signal to divide it into two. If a section was successfully defined, the line ahead of the Signal should become a different color. The color has no significance aside from serving to differentiate segments.
===Chain Signal===
{{Ctrl|Use}} a [[Wrench]] on the signal to activate chain mode. This mode will stop the train before the denoted segment if the segment ahead that the train is attempting to path to is occupied. Chain mode is useful at junction locations, where a train could potentially sit in the middle of a junction while waiting for the proceeding segment to become free.
{{Ctrl|Use}} a [[Wrench]] on the signal to activate chain mode. This mode will stop the train before the denoted segment if the segment ahead that the train is attempting to path to is occupied. Chain mode is useful at junction locations, where a train could potentially sit in the middle of a junction while waiting for the proceeding segment to become free.
 
===Display===
[[Nixie Tube]]s can be attached to make the signal more visible, as well as convey additional information.  
[[Nixie Tube]]s can be attached to make the signal more visible, as well as convey additional information.  


* If the signal's segment is clear, the tube will glow white.
* If the signal's segment is clear, the tube will glow white.
* If the signal's segment is occupied, the tube will glow red.
* If the signal's segment is occupied, the tube will glow red.
* If a signal is in chain mode and some segments ahead are occupied, the tube turns yellow. The train can pass if the target segment ahead is not occupied.
* If a signal is in chain mode and only some of the segments ahead are occupied, the tube turns yellow. The train can pass if the target segment ahead is not occupied.
 
===Redstone===
 
Signals give a {{MC|Redstone Comparator}} signal while red. Signals can also be forced red by being activated with {{MC|Redstone}}.
Signals can be forced red by being activated with {{MC|Redstone}}. They will also give a {{MC|Redstone Comparator}} signal while red.
==History==
==History==
*{{GW|0.5}}: Introduced.
*{{GW|0.5}}: Introduced.
{{Blocks}}
{{Blocks}}
[[Category:Railway Equipment]]
[[Category:Railway Equipment]]

Revision as of 23:02, 5 June 2023

Train Signals are used to control the flow of Trains not driven by players.

Obtaining

Crafting

Name Ingredients Crafting Recipe
Train Signal Train Casing +
Electron Tube
Train CasingElectron Tube

Train Signal4

Usage

Placement

Right-click a Train Track with a Train Signal while facing the direction Trains are intended to go, then place the signal within 15 blocks of the selected Track. An arrow will appear on the selected Track indicating which way Trains can pass it.

Two-way Tracks

Conductors will never cross a Train Signal from the opposite direction. Unlike other Railway Equipment, multiple Train Signals can select one track. A Train Signal can be made two-way by having two opposite facing Train Signals linked to the same place. Train Signals facing the same way on the same Track will be synchronized.

Track Segments

Train Signals divide the track network into segments. The segments can be viewed by holding a Signal while looking at the Track. Conductors will not enter a track segment occupied by another Train, regardless of how large the Train or the segment is.

In order to divide a Track into sections, each section must be separated either by a Train Signal or a lack of connected Tracks. A circular loop of Tracks requires two Train Signals to divide it, otherwise the Train Signals will have no effect. A straight track only needs one Train Signal to divide it into two. If a section was successfully defined, the line ahead of the Signal should become a different color. The color has no significance aside from serving to differentiate segments.

Chain Signal

Use a Wrench on the signal to activate chain mode. This mode will stop the train before the denoted segment if the segment ahead that the train is attempting to path to is occupied. Chain mode is useful at junction locations, where a train could potentially sit in the middle of a junction while waiting for the proceeding segment to become free.

Display

Nixie Tubes can be attached to make the signal more visible, as well as convey additional information.

  • If the signal's segment is clear, the tube will glow white.
  • If the signal's segment is occupied, the tube will glow red.
  • If a signal is in chain mode and only some of the segments ahead are occupied, the tube turns yellow. The train can pass if the target segment ahead is not occupied.

Redstone

Signals give a Redstone Comparator signal while red. Signals can also be forced red by being activated with Redstone.

History

  • 0.5: Introduced.