Train Track: Difference between revisions
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'''Train Tracks''' are special blocks used to support [[Trains]]. | '''Train Tracks''' are special blocks used to support [[Trains]]. | ||
==Obtaining== | ==Obtaining== | ||
==Usage== | ==Usage== | ||
===Placement=== | ===Placement=== | ||
==== Manual Placement and Breaking ==== | |||
Right-click the ground to place a Train Track facing away from you. Train Tracks can be placed in eight different directions corresponding to the closest of the four cardinal direction and 45° increments in between. Tracks may also be placed on the side of blocks that have no blocks immediately above them. These tracks will be placed at a 45° vertical incline. Break blocks using any pickax or by right clicking with a wrench while sneaking. Breaking with any other item will cause the track to disappear. | |||
==== Assisted Placement ==== | |||
Right-click any already placed track with another track in your hand to begin assisted placement. You may then move up to 32 blocks away. Right click with the track in your hand to bare ground or another placed track and tracks will automatically fill between the start and end points. The blocks where you are allowed to end an assisted placement will be highlighted green. Red highlight indicates blocks where you cannot complete an assisted placement. Placement assist is required to create curves, slopes, merges, or crossings. | |||
==== Aligned versus Unaligned Tracks ==== | |||
Tracks laid in one of the eight valid directions are considered "aligned". Aligned tracks can be laid and broken individually. They may be used as the start and end points for assisted placement. | |||
Placement assist can lay tracks in smooth curves where each individual track is not necessarily aligned to one of the eight standard directions. These "unaligned" tracks behave differently than aligned tracks. They cannot be laid or broken individually, only as a set. | |||
Placement assist can also create inclines of varying slope. Tracks on an incline will be unaligned sets unless they are oriented with zero or 45° slopes. | |||
[[File:Small Train Circle.png|thumb]] | [[File:Small Train Circle.png|thumb]] | ||
[[File:Sharp Train Slope.png|thumb|Trains will NOT recognize this slope.]] | [[File:Sharp Train Slope.png|thumb|Trains will NOT recognize this slope.]] |
Revision as of 20:27, 15 September 2024
Train Tracks are special blocks used to support Trains.
Obtaining
Usage
Placement
Manual Placement and Breaking
Right-click the ground to place a Train Track facing away from you. Train Tracks can be placed in eight different directions corresponding to the closest of the four cardinal direction and 45° increments in between. Tracks may also be placed on the side of blocks that have no blocks immediately above them. These tracks will be placed at a 45° vertical incline. Break blocks using any pickax or by right clicking with a wrench while sneaking. Breaking with any other item will cause the track to disappear.
Assisted Placement
Right-click any already placed track with another track in your hand to begin assisted placement. You may then move up to 32 blocks away. Right click with the track in your hand to bare ground or another placed track and tracks will automatically fill between the start and end points. The blocks where you are allowed to end an assisted placement will be highlighted green. Red highlight indicates blocks where you cannot complete an assisted placement. Placement assist is required to create curves, slopes, merges, or crossings.
Aligned versus Unaligned Tracks
Tracks laid in one of the eight valid directions are considered "aligned". Aligned tracks can be laid and broken individually. They may be used as the start and end points for assisted placement.
Placement assist can lay tracks in smooth curves where each individual track is not necessarily aligned to one of the eight standard directions. These "unaligned" tracks behave differently than aligned tracks. They cannot be laid or broken individually, only as a set.
Placement assist can also create inclines of varying slope. Tracks on an incline will be unaligned sets unless they are oriented with zero or 45° slopes.
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Right-click the ground to place a Train Track facing away from you. Train Tracks can be placed in eight different directions. Similarly to rails, Tracks can be manually placed to slope up hills, however the beginning of the slope must be linked together with assisted placement in order to be used properly by Trains.
Right-click the Track with another Track in hand to place multiple Tracks at once, up to 35 blocks away. Use this to create bends or turns. Nearing a valid placement area, areas where Tracks can be placed will be highlighted in green. Hold sprint to make the bends more smooth. While placing multiple Tracks, if a valid material is held in the off-hand and there is space below the Tracks, it will automatically be paved beneath them. Metal Girders will appear to bend if paved beneath Tracks in this manner.
Tracks can also be overlapped with each other to create more complex track systems.
Unloaded Chunks
Trains will also continue through unloaded chunks. When arriving at a station in an unloaded chunk, the Train will stop as it normally does, however the chunk will NOT be loaded. Train Schedule conditions such as "Item Cargo Condition" may remain unfulfilled; set "Chunk Unloaded" as an alternative condition to have the Train continue anyways.
Nether Portal Travel
Train Tracks can go through Nether Portals. Simply lead the Track to a portal, and it will link to the other side if it was already loaded once. A set of tracks will appear on the other side of the portal, making it easier to tell which way the Train will emerge from. While a wagon is part way through a nether portal, certain onboard machines such as Portable Storage or Portable Fluid Interfaces will not work.
Train Creation
Add a Train Station to a straight track and begin Train Creation via the station's interface. By default, an assembly track can be up to 128 blocks long (adjustable in the Config.) Bogeys cannot be placed on curved Tracks.
Train Signals
Train Tracks can logistically be divided into segments by Train Signals to control the traffic flow of non-player conductors. Conductors will not enter track a segment occupied by a Train, regardless of the size of the Train or segment. Pathways can be locked off by activating a Train Signal with Redstone, and approaching Trains will attempt to find another route to their station.
Auto Breaking
Train Tracks can be broken by Contraptions by using a Deployer in left-click mode or a Mechanical Plough.
History
- 0.5: Introduced.
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