Tutorials/Crop Automation: Difference between revisions
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From inside the hole, dig a two block wide tunnel the along the right side of the grid for the full length. The right side of the tunnel should be level with the bottom of the hole and three blocks high. The left side of the tunnel should start one block above the bottom of the hole and be two blocks high. This forms a bench along the left side of the tunnel on which to run the rails. In the picture to the right, the top layer of dirt is removed from the beginning of the tunnel for illustration purposes only. You do not need to expose the tunnel. | From inside the hole, dig a two block wide tunnel the along the right side of the grid for the full length. The right side of the tunnel should be level with the bottom of the hole and three blocks high. The left side of the tunnel should start one block above the bottom of the hole and be two blocks high. This forms a bench along the left side of the tunnel on which to run the rails. In the picture to the right, the top layer of dirt is removed from the beginning of the tunnel for illustration purposes only. You do not need to expose the tunnel. | ||
Extend the rail bench two blocks into the hole. Place an ''unpowered'' | Extend the rail bench two blocks into the hole. Place an ''unpowered'' {{MC|Powered Rail}} at the end of the extension followed by a normal rail then a ''powered'' Powered Rail. Fill the rest of the tunnel with rails using Powered Rails and {{MC|Redstone Torches}} approximately every 16 blocks. End the rail line with a Powered Rail abutting a solid block. This will cause the harvester contraption to return to the start point. | ||
[[File:LinearFarmStickyRange.png|thumb|252x252px|Structure of the Harvesting Contraption]] | [[File:LinearFarmStickyRange.png|thumb|252x252px|Structure of the Harvesting Contraption]] | ||
===The Harvesting Contraption=== | ===The Harvesting Contraption=== | ||
Place a [[Cart Assembler]] on the unpowered | Place a [[Cart Assembler]] on the unpowered {{MC|Powered Rail}} with the arrow pointed towards the farm. Place a {{MC|Lever}} on a block to the left of the Powered Rail. Stack four [[Linear Chassis]] on top of the [[Cart Assembler]] with the light colored sides facing forward and back. At ground level, place seven Linear Chassis in a line to the left of the tower and one to the right. By holding Ctrl while using a [[Wrench]], change the sticky range of all of the Linear Chassis to 1. | ||
[[File:LinearFarmHarvesters.png|thumb|271x271px|Attaching the Mechanical Harvesters]] | [[File:LinearFarmHarvesters.png|thumb|271x271px|Attaching the Mechanical Harvesters]] | ||
On the side of the chassis facing the farm, use a [https://minecraft.fandom.com/wiki/Slimeball Slimeball] to coat each of the | On the side of the chassis facing the farm, use a [https://minecraft.fandom.com/wiki/Slimeball Slimeball] to coat each of the Linear Chassis above ground level. Attach a [[Mechanical Harvester]] to each of the Linear Chassis at ground level. Attach a [https://minecraft.fandom.com/wiki/Chest Chest] or [https://minecraft.fandom.com/wiki/Barrel Barrel] to the chassis above the Mechanical Harvesters. | ||
===Storage=== | ===Storage=== | ||
[[File:LinearFarmGlue.png|thumb|193x193px|Setting up Storage]] | [[File:LinearFarmGlue.png|thumb|193x193px|Setting up Storage]] | ||
Place a [[Portable Storage Interface]] on the left wall three blocks above the bottom of the hole and in line with the chassis. | Place a [[Portable Storage Interface]] on the left wall three blocks above the bottom of the hole and in line with the chassis. Below the Portable Storage Interface, place a [[Chute]], and below that a {{MC|Chest}} or {{MC|Barrel}}. For long term harvesting, you can replace the Chest with a larger [[Item Vault]] or route the produce to other automation using a [[Mechanical Belt]]. | ||
Attach another | Attach another Portable Storage Interface against the bottom Linear Chassis, facing the first Portable Storage Interface. Use [[Super Glue]] to attach this [[Portable Storage Interface]] rather than a [https://minecraft.fandom.com/wiki/Slimeball Slimeball]; Do this by clicking on the Portable Storage Interface to start the gluing action, then click on the [[Cart Assembler]] to complete the action. | ||
[[File:LinearFarmLockRotation.png|thumb|195x195px|Locking Rotation]] | [[File:LinearFarmLockRotation.png|thumb|195x195px|Locking Rotation]] | ||
===Activating the Contraption=== | ===Activating the Contraption=== | ||
Right click and hold on the center part of either side of the [[Cart Assembler]] to bring up the setting menu. Slide the tab all the way to the right to select "Lock rotation". Place an empty cart in the | Right click and hold on the center part of either side of the [[Cart Assembler]] to bring up the setting menu. Slide the tab all the way to the right to select "Lock rotation". Place an empty cart in the Cart Assembler then use a {{MC|Lever}} placed either side of the Cart Assembler to activate the contraption. Use the [[Wrench]] on the cart to put the contraption in your inventory, then remove the Cart Assembler and Lever. Replace the {{MC|Powered Rail}} which popped off with the [[Cart Assembler]]. Place the contraption back on the first Powered Rail. And finally, place a solid block immediately behind the cart. This will cause it to move forward when the rail is powered. | ||
[[File:LinearFarmTimer.png|thumb|180x180px|Setting up the Timer]] | [[File:LinearFarmTimer.png|thumb|180x180px|Setting up the Timer]] | ||
===Setting a Timer=== | ===Setting a Timer=== | ||
The timer requires one | The timer requires one {{MC|Lever}}, two {{MC|Redstone Repeater}}, one [[Redstone Additions|Pulse Repeater]], and four {{MC|Redstone Dust}}. Place a Redstone Repeater facing into the block beneath the contraption's cart. Set this repeater to four ticks delay. Place the Lever immediately to the left of the repeater. Place a Redstone Dust immediately in front of both the lever and repeater. Place a second repeater in front of either of the Redstone Dusts facing away from the mine cart. Set this to two tics delay. Place the Pulse Repeater next in front of the other Redstone Dust facing the cart. Set the delay to 5 minutes or as desired. Place two more Redstone Dust in front of the Pulse Repeater and the second Redstone Repeater. | ||
To start the clock, momentarily turn the lever on and back off. (Note a button generates too long of a pulse which interferes with the feedback loop.) | To start the clock, momentarily turn the lever on and back off. (Note a button generates too long of a pulse which interferes with the feedback loop.) | ||
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===Finishing the Farm=== | ===Finishing the Farm=== | ||
Recover the open hole with dirt, slabs, or decorative blocks. | Recover the open hole with dirt, slabs, or decorative blocks. Till the grass and plant seeds in each of the 9x9 farm blocks. The farm is now fully operational and will run continuously until the timer is interrupted. If the storage gets full the contraption will continue harvesting the produce but leave it on the ground. | ||
=== Production Rate === | ===Production Rate=== | ||
Production rates of farm goods can vary due to random variables used in the growth cycles. However, one hour of production for this farm was observed as: | Production rates of farm goods can vary due to random variables used in the growth cycles. However, one hour of production for this farm was observed as: | ||
{| | {| | ||
|+ style="text-align: left; margin-left: 3em;"|<i>Items produced per hour</i> | |+ style="text-align: left; margin-left: 3em;" |<i>Items produced per hour</i> | ||
|- | |- | ||
| style="width: 3em;"| | | style="width: 3em;" | | ||
! style="text-align: left;"|Item | ! style="text-align: left;" | Item | ||
!Count | ! Count | ||
|- | |- | ||
| | | | ||
|Beetroots | |Beetroots | ||
| style="text-align:right"; | 125 | | style="text-align:right" ; |125 | ||
|- | |- | ||
| | | | ||
|Carrots | |Carrots | ||
|style="text-align:right"; | 164 | | style="text-align:right" ; |164 | ||
|- | |- | ||
| | | | ||
|Potatoes | | Potatoes | ||
|style="text-align:right"; | 217 | | style="text-align:right" ; |217 | ||
|- | |- | ||
| | | | ||
|Wheat | |Wheat | ||
|style="text-align:right"; | 67 | | style="text-align:right" ; |67 | ||
|- | |- | ||
| | | | ||
| style="padding-right: 1em;" |Beetroot Seeds | | style="padding-right: 1em;" |Beetroot Seeds | ||
|style="text-align:right"; | 204 | | style="text-align:right" ; |204 | ||
|- | |- | ||
| | | | ||
|Wheat Seeds | |Wheat Seeds | ||
|style="text-align:right"; | 125 | | style="text-align:right" ; |125 | ||
|} | |} | ||
<br> | <br> | ||
[[Category:Tutorials]] | [[Category:Tutorials]] |
Revision as of 13:14, 6 April 2024
The Create mod can be used to automatically harvest and replant crops.
Linear Farm Automation
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This design produces a very efficient farm that can be extended as far as desired in both length and width. This tutorial will create an automatic farm with 80 each of beets, potatoes, carrots, and wheat.
Items Needed
Contraption | Rail | Timer | Farm |
---|---|---|---|
12 - ![]() 9 - |
1 - ![]() 1 - |
2 - ![]() 1 - |
4 - ![]() 4 - |
Layout
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Begin by laying out a grid of four 9x9 squares placed end to end. In the center of each square, dig a 1-block hole and fill with water in order to irrigate the plants. Place a Slab in each hole and place a torch on top.
At one end of the grid, dig a hole four blocks deep, five blocks in width, and seven blocks in length.
Underground Rail Line
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From inside the hole, dig a two block wide tunnel the along the right side of the grid for the full length. The right side of the tunnel should be level with the bottom of the hole and three blocks high. The left side of the tunnel should start one block above the bottom of the hole and be two blocks high. This forms a bench along the left side of the tunnel on which to run the rails. In the picture to the right, the top layer of dirt is removed from the beginning of the tunnel for illustration purposes only. You do not need to expose the tunnel.
Extend the rail bench two blocks into the hole. Place an unpowered Powered Rail at the end of the extension followed by a normal rail then a powered Powered Rail. Fill the rest of the tunnel with rails using Powered Rails and Redstone Torches approximately every 16 blocks. End the rail line with a Powered Rail abutting a solid block. This will cause the harvester contraption to return to the start point.
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The Harvesting Contraption
Place a Cart Assembler on the unpowered Powered Rail with the arrow pointed towards the farm. Place a Lever on a block to the left of the Powered Rail. Stack four Linear Chassis on top of the Cart Assembler with the light colored sides facing forward and back. At ground level, place seven Linear Chassis in a line to the left of the tower and one to the right. By holding Ctrl while using a Wrench, change the sticky range of all of the Linear Chassis to 1.
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On the side of the chassis facing the farm, use a Slimeball to coat each of the Linear Chassis above ground level. Attach a Mechanical Harvester to each of the Linear Chassis at ground level. Attach a Chest or Barrel to the chassis above the Mechanical Harvesters.
Storage
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Place a Portable Storage Interface on the left wall three blocks above the bottom of the hole and in line with the chassis. Below the Portable Storage Interface, place a Chute, and below that a Chest or Barrel. For long term harvesting, you can replace the Chest with a larger Item Vault or route the produce to other automation using a Mechanical Belt.
Attach another Portable Storage Interface against the bottom Linear Chassis, facing the first Portable Storage Interface. Use Super Glue to attach this Portable Storage Interface rather than a Slimeball; Do this by clicking on the Portable Storage Interface to start the gluing action, then click on the Cart Assembler to complete the action.
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Activating the Contraption
Right click and hold on the center part of either side of the Cart Assembler to bring up the setting menu. Slide the tab all the way to the right to select "Lock rotation". Place an empty cart in the Cart Assembler then use a Lever placed either side of the Cart Assembler to activate the contraption. Use the Wrench on the cart to put the contraption in your inventory, then remove the Cart Assembler and Lever. Replace the Powered Rail which popped off with the Cart Assembler. Place the contraption back on the first Powered Rail. And finally, place a solid block immediately behind the cart. This will cause it to move forward when the rail is powered.
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Setting a Timer
The timer requires one Lever, two Redstone Repeater, one Pulse Repeater, and four Redstone Dust. Place a Redstone Repeater facing into the block beneath the contraption's cart. Set this repeater to four ticks delay. Place the Lever immediately to the left of the repeater. Place a Redstone Dust immediately in front of both the lever and repeater. Place a second repeater in front of either of the Redstone Dusts facing away from the mine cart. Set this to two tics delay. Place the Pulse Repeater next in front of the other Redstone Dust facing the cart. Set the delay to 5 minutes or as desired. Place two more Redstone Dust in front of the Pulse Repeater and the second Redstone Repeater.
To start the clock, momentarily turn the lever on and back off. (Note a button generates too long of a pulse which interferes with the feedback loop.)
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Finishing the Farm
Recover the open hole with dirt, slabs, or decorative blocks. Till the grass and plant seeds in each of the 9x9 farm blocks. The farm is now fully operational and will run continuously until the timer is interrupted. If the storage gets full the contraption will continue harvesting the produce but leave it on the ground.
Production Rate
Production rates of farm goods can vary due to random variables used in the growth cycles. However, one hour of production for this farm was observed as:
Item | Count | |
---|---|---|
Beetroots | 125 | |
Carrots | 164 | |
Potatoes | 217 | |
Wheat | 67 | |
Beetroot Seeds | 204 | |
Wheat Seeds | 125 |