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Major rewrite to current Create version and logic flow.
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'''Welcome to the Create wiki! Here you will find out about all the details on the features of this mod.'''
This page provides explanations of some of the main blocks and underlying concepts of ''Create.''


If you want to navigate the specific blocks and items of create continue to: [[Blocks and Features#Create blocks and Items|Create Blocks and Items]]
If we haven't gotten around to documenting what you were looking for, consult the following:
*The Mod JEI for showing the recipes and recipe types added in Create
*The in-game tooltips of Create for description of the individual blocks and items


If we haven't gotten around to document what you were looking for, consult the following:
For Additional feedback and help please see our [https://discordapp.com/invite/hmaD7Se Discord].
== Mod spotlights==
Mod spotlight by direwolf20 are YouTube videos introducing ''Create'' concepts and features. Not that the videos describe an earlier version of ''Create'' and many features have been updated: [https://www.youtube.com/watch?v=kURzOZi-04c&t Part 1], [https://www.youtube.com/watch?v=zQnPQeeHHLM Part 2], [https://www.youtube.com/watch?v=QANWbCM0rpI Part 3]. [https://www.youtube.com/watch?v=PrVyoBRydv8 Part 4]


*The Mod JEI for showing the recipes and recipe types added in Create
==The Basics of Rotation==
* The in-game tooltips of Create for description of the individual blocks and items
[[File:Rotating encased belt.gif|frame|A Rotating Encased belt block|alt=]]


* For Additional feedback and help please see our [https://discordapp.com/invite/hmaD7Se Discord]
Many machines and components in ''Create'' require [[Rotational power|Rotational Force]] to operate. Rotational force is generated by several [[:Category:Generators|Kinetic Sources]] such as the {{ItemLink|Hand Crank}} and the {{ItemLink|Water Wheel}}. Rotation can then be transmitted to [[Kinetic Appliances]] which perform a variety of actions such as a {{ItemLink|Crushing Wheel}} or a {{ItemLink|Mechanical Saw}}.


<br />
Rotational force has three characteristics: direction (clockwise, counter clockwise), speed in revolutions per minute (rpm), and [[Kinetic Stress]] (or power) measured in Stress Units (SU). Kinetic sources provide a specific number of stress units depending on the configuration of the source. Each kinetic appliance uses a certain number of stress units depending on the type of appliance and rotational speed. When the total number of stress units required by the attached appliances exceeds the number of stress units provided by the kinetic source, the kinetic source stops completely until the required stress units are reduced.


== Mod spotlights ==
==='''Generating Rotational Force'''===
Mod spotlight by direwolf20 [https://www.youtube.com/watch?v=kURzOZi-04c&t part 1] [https://www.youtube.com/watch?v=zQnPQeeHHLM part 2] [https://www.youtube.com/watch?v=QANWbCM0rpI part 3] [https://www.youtube.com/watch?v=PrVyoBRydv8 part 4]
[[File:Simple Windmill.png|thumb|Simple Windmill]]
Rotational Force can be generated with the following ''Create'' components:
speed of the other.


== Core Features ==
Powering the ''large cogwheel'' results in the ''smaller'' one turning at double the speed
<br />
==='''The Basics of Rotation'''===
[[File:Rotating encased belt.gif|frame|A Rotating Encased belt block|alt=]]


Powering the ''small cogwheel'' results in the ''larger'' one t
Hand cranks and valve handles must be turned manually by a player and are generally slow and of low power.  Water wheels provide slightly higher power and speed. They must be placed in running water after which they will operate continuously. Windmills are the next step up in power and speed, providing up to 25 times as much power as a water wheel.  Steam engine provide the most power but also require continuous sources of heat.


===Transmitting Rotational Force===
[[File:TransmitPower.png|thumb|360x360px|Transmitting power with shafts, belts, cogs and gearboxes.]]
Rotation can be transmitted in a straight line using a {{ItemLink|Shaft}}, {{ItemLink|Mechanical Belt}}, or {{ItemLink|Encased Chain Drive}}. The direction can be turned 90 degrees using a  {{ItemLink|Gearbox}} or {{ItemLink|Large Cogwheel}}. The rotation can be temporarily stopped using a  {{ItemLink|Clutch}} and can be reversed with a  {{ItemLink|Gearshift}}


Many machines and components in Create require [[Rotational power|Rotational Force]] to operate.
The image to the right illustrates rotational power coming in from the top left via a length of connected shafts. The direction is turned 90 degrees downward using two large cogwheels. The vertical shaft then powers a gearbox that turns the direction of rotation to the right where a series of cogwheels, mechanical belts and gearboxes power a {{ItemLink|Deployer}}, a {{ItemLink|Mechanical Press}}, and a {{ItemLink|Mechanical Mixer}}.


Any machine/component blocks that involves moving blocks or moving/crafting/converting item or entities (and the [[Cuckoo Clock]]), will require a certain amount of speed or higher in order to operate.<br />
These transmission components only transfer, stop, or convert rotational power. They do not consume any power or change the speed of rotation.


==='''Generating and Transferring Rotational Force'''===
===Changing Speed===
Components such as [[Shaft|Shafts]], [[Gearbox|Gearboxes]], [[Gearshift|Gearshifts]] and [[Clutch|Clutches]] only transfer, stop or convert rotation power, and do not have any speed requirement.<br />
Just having components rotate is not always enough. Sometimes it is necessary to control the speed of rotation. This is especially important for machines that require a ''minimum level of speed'' to operate (e.g. the [[Mechanical Mixer]]). To make this possible, some kinetic blocks have the ability to ''speed up'' or ''slow down'' connected components:
<br />
[[File:Cogwheel and Large Cogwheel Bright.png|thumb|240x240px|Changing Speed with Cogwheels]]
==='''Changing Gears'''===
Just alone having components rotate is not enough. Sometimes more control over the speed of rotation is necessary. This is especially important for machines that require a ''minimum level of speed'' to operate (e.g. the [[Mechanical Mixer]]). To make this possible, some kinetic blocks have the ability to ''speed up'' or ''slow down'' connected components:


=== Cogwheels ===
====Cogwheels====
[[Cogwheel|Cogwheels]] are not only useful for relaying rotation, but also serve as a simple way to control the speed. By attaching a large cogwheel diagonally to a regular sized one, one can double/half the speed of the other.
[[Cogwheel|Cogwheels]] are not only useful for relaying rotation, but also serve as a simple way to control the speed. By attaching a large cogwheel diagonally to a regular sized one, one can double/half the speed of the other.


Powering the ''large cogwheel'' results in the ''smaller'' one turning at double the speed
Powering the ''large cogwheel'' results in the ''smaller'' one turning at double the speed.


Powering the ''small cogwheel'' results in the ''larger'' one turning at half the speed.
Powering the ''small cogwheel'' results in the ''larger'' one turning at half the speed.
<br />
<br>
 
====Adjustable Chain Gearshift====
=== Adjustable Chain Gearshift ===
[[File:Adjustable Chain Drive Example.png|thumb|320x320px|Adjustable chain gearshift doubling the speed of an encased chain.]]
The [[Adjustable Chain Gearshift]], when used in combination with [[Encased Chain Drive|Encased Chain Drives]], gives finer control over speed than cogwheels. It can increase ''input'' speed for attached chain drives, or decrease ''output'' speed of shafts connected to chain drives.
The {{ItemLink|Adjustable Chain Gearshift}} when used in combination with {{ItemLink|Encased Chain Drive}}s, gives finer control over speed than cogwheels. It can increase ''input'' speed for attached chain drives, or decrease ''output'' speed of shafts connected to chain drives.
 
While acting as an input, the Adjustable Chain Gearshift will increase the speed of attached encased chain drives based on the analog redstone signal it receives. A full power of 15 will double all chain drives' speed while values below will interpolate the factor from 2x to 1x.
 
While acting as an output, the Adjustable Chain Gearshift will decrease the speed of connected shaft. A full power of 15 will half the speed and values below will interpolate the factor from 0.5x to 1x.
 
When unpowered, the chain gearshift will not affect the speed at all and behaves like an encased chain drive.
<br />
 
=== Rotation Speed Controller ===
While having a more expensive recipe, the [[Rotation Speed Controller]] also has the finest control over speed change. When a large cogwheel is attached to the controllers top, it will try its best to keep it spinning at the speed configured in the scroll field. When holding down ''shift'' while scrolling, the speed will increase/decrease by 1.
<br />


=== Overpowering ===
While acting as an input, the adjustable chain gearshift will increase the speed of attached encased chain drives based on the analog redstone signal it receives. A full power redstone signal of 15 will double the speed of the chain drives while values below 15 will increase the speed proportionally between 1x and 2x. While acting as an output, it will reduce the speed of the chain drive in a similar manner. With no redstone signal, the speed will remain unchanged.
Connecting faster components to other slower components directly will cause the faster network to overpower the rest, aligning the speed of the component network (that is, if the direction lines up).


<br />
===Rotation Speed Controller===
While having a more expensive recipe, the {{ItemLink|Rotation Speed Controller}} also has the finest control over speed change. When a large cogwheel is attached to the controllers top, it will try its best to keep it spinning at the speed configured in the scroll field. When holding down ''shift'' while scrolling, the speed will increase/decrease by 1.


==='''Stress Units'''===
==='''Stress Units'''===
The machine/component blocks that do have a speed requirement will also have a stress impact
The machine/component blocks that do have a speed requirement will also have a stress impact  


*'''These blocks include:'''
*'''These blocks include:'''
**[[Mechanical Piston]] (sticky and non-sticky)
**[[Mechanical Piston]] (sticky and non-sticky)
**[[Mechanical Press]]
**[[Mechanical Press]]
**[[Millstone]]
** [[Millstone]]
**[[Crushing Wheels]]
**[[Crushing Wheels]]
**[[Mechanical Mixer|Mechanical Mixers]]
**[[Mechanical Mixer|Mechanical Mixers]]  
**[[Mechanical Saw]]
** [[Mechanical Saw]]
**[[Deployer]]
**[[Deployer]]  
**[[Mechanical Drill]]
**[[Mechanical Drill]]
**[[Mechanical Crafter]]
**[[Mechanical Crafter]]
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**[[Encased Fan]] (unless used for power generation)
**[[Encased Fan]] (unless used for power generation)
**[[Cuckoo Clock]]
**[[Cuckoo Clock]]
**[[Mechanical Belt|Mechanical Belts]]<br>
**[[Mechanical Belt|Mechanical Belts]]  


==='''Materials'''===
==='''Materials''' ===
Create adds a few crafting ingredients for use throughout the mod. While some of them have few uses within Create itself at the moment, they are still handy connection points for pack-makers.
Create adds a few crafting ingredients for use throughout the mod. While some of them have few uses within Create itself at the moment, they are still handy connection points for pack-makers.  


*[[Andesite Alloy]], used for [[Andesite Casing]] and all the low-tier kinetic components.
* [[Andesite Alloy]], used for [[Andesite Casing]] and all the low-tier kinetic components.
*[[Brass]], used in [[Brass Casing]] and more advanced kinetic blocks. Entry-point to the logistical components.
*[[Brass]], used in [[Brass Casing]] and more advanced kinetic blocks. Entry-point to the logistical components.
*[[Copper]], generates in the world around surface level. Used for [[Copper Casing]] and fluid handling components, and used with Zinc to make Brass.
*[[Copper]], generates in the world around surface level. Used for [[Copper Casing]] and fluid handling components, and used with Zinc to make Brass.
*[[Zinc]], generates in the world. Used with Copper to make Brass.
* [[Zinc]], generates in the world. Used with Copper to make Brass.


=== Other Materials ===
===Other Materials===


*[[Cinder Flour]], made from crushing [https://minecraft.gamepedia.com/Netherrack Netherrack].
*[[Cinder Flour]], made from crushing [https://minecraft.gamepedia.com/Netherrack Netherrack].
*[[Polished Rose Quartz]], made from using [[Sand Paper]] on craft-able [[Rose Quartz]]. Used in the crafting of [[Electron Tube|Electron Tubes]] and mixing of Chromatic Compound.
*[[Polished Rose Quartz]], made from using [[Sand Paper]] on craft-able [[Rose Quartz]]. Used in the crafting of [[Electron Tube|Electron Tubes]] and mixing of Chromatic Compound.
*[[Powdered Obsidian]], made from crushing [https://minecraft.gamepedia.com/Obsidian Obsidian]. Used in several filling recipes and in the compacting of [[Blaze Cake Base|Blaze Cake Bases]].
*[[Powdered Obsidian]], made from crushing [https://minecraft.gamepedia.com/Obsidian Obsidian]. Used in several filling recipes and in the compacting of [[Blaze Cake Base|Blaze Cake Bases]].
<br />


==='''Moving Contraptions'''===
==='''Moving Contraptions'''===
Create allows you to move and animate block structures of any shape or form. This feature is extremely powerful as it proves useful in the field of automation, transportation and aesthetics.
Create allows you to move and animate block structures of any shape or form. This feature is extremely powerful as it proves useful in the field of automation, transportation and aesthetics.


In order to get the most out of this mechanic, it is helpful to know about the components and interactions involved in creating such structures.
In order to get the most out of this mechanic, it is helpful to know about the components and interactions involved in creating such structures.  


# Contraption Controllers
# Contraption Controllers
# Contraption Assembly and Chassis Blocks elongated chonks
#Contraption Assembly and Chassis Blocks elongated chonks
# Portable Storage
#Portable Storage
# Portable Actors
# Portable Actors


== Contraption Controllers ==
==Contraption Controllers==


* Depending on the use case, different controllers can be used for mounting your structure. Some push, some pull, some rotate and some do it all at once.
*Depending on the use case, different controllers can be used for mounting your structure. Some push, some pull, some rotate and some do it all at once.
* These blocks have specific spaces where the anchor of the structure needs to be, and some can be configured to react differently to being stopped.
*These blocks have specific spaces where the anchor of the structure needs to be, and some can be configured to react differently to being stopped.


=== Mechanical Piston ===
===Mechanical Piston===
[[Mechanical Piston|Mechanical Pistons]] are kinetically powered counterparts to Minecraft's [https://minecraft.gamepedia.com/Piston Pistons]. As such, they can push a line of blocks in front of them, and if sticky, pull the closest one back.
[[Mechanical Piston|Mechanical Pistons]] are kinetically powered counterparts to Minecraft's [https://minecraft.gamepedia.com/Piston Pistons]. As such, they can push a line of blocks in front of them, and if sticky, pull the closest one back.


However, Create's pistons do not work on their own. They require [[Piston Extension Pole|Piston Extension Poles]] added at the back, in order to be able to extend. When rotated, the piston will extend exactly as far as poles have been added to the back, rather than just 1 block space.
However, Create's pistons do not work on their own. They require [[Piston Extension Pole|Piston Extension Poles]] added at the back, in order to be able to extend. When rotated, the piston will extend exactly as far as poles have been added to the back, rather than just 1 block space.


=== Rope Pulley ===
===Rope Pulley ===
The [[Rope Pulley]] moves attached blocks and structures vertically. Use [[Chassis]], [https://minecraft.gamepedia.com/Slimeball Slimeballs] or [[Super Glue]] to move more than a single block.  
The [[Rope Pulley]] moves attached blocks and structures vertically. Use [[Chassis]], [https://minecraft.gamepedia.com/Slimeball Slimeballs] or [[Super Glue]] to move more than a single block.  


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Starts moving the attached structure.
Starts moving the attached structure.


Speed and direction correlate to the incoming Rotation Speed.<br />
Speed and direction correlate to the incoming Rotation Speed.
=== Mechanical Bearing ===
===Mechanical Bearing===
The [[Mechanical Bearing]] is used for rotating larger structures with rotational force.
The [[Mechanical Bearing]] is used for rotating larger structures with rotational force.


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[[File:Ferris Wheel Mechanic.gif|thumb|270px]]
[[File:Ferris Wheel Mechanic.gif|thumb|270px]]
[[File:Ferris Wheel Mechanic 2.gif|thumb|270px]]
[[File:Ferris Wheel Mechanic 2.gif|thumb|270px]]
<br />


=== Clockwork Bearing ===
===Clockwork Bearing===
The [[Clockwork Bearing]] is an advanced version of the Mechanical Bearing for rotating up to two clock hands according to the current in-game time.
The [[Clockwork Bearing]] is an advanced version of the Mechanical Bearing for rotating up to two clock hands according to the current in-game time.


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Starts rotating the attached structure towards the current hour. If an independent second structure exists in front of the first one, it will serve as the minute hand.
Starts rotating the attached structure towards the current hour. If an independent second structure exists in front of the first one, it will serve as the minute hand.
<br />
 
=== Cart Assembler ===
===Cart Assembler===
When placed on a Rail, the [[Cart Assembler]] can assemble and disassemble moving structures onto passing minecarts. Similarly to rotating structures, having a [[Mechanical Bearing]] in the structure will cause the attached part to keep the same alignment as the cart moves.
When placed on a Rail, the [[Cart Assembler]] can assemble and disassemble moving structures onto passing minecarts. Similarly to rotating structures, having a [[Mechanical Bearing]] in the structure will cause the attached part to keep the same alignment as the cart moves.
[[File:Ferris Cart.gif|thumb|270px]]  
[[File:Ferris Cart.gif|thumb|270px]]  


==== Single Cart Contraptions ====
====Single Cart Contraptions====
Single Cart contraptions as well as Carriage contraptions can carry items, liquids, or mobs, provided they have the correct storage blocks. They can also use the [[Mechanical Saw]], [[Mechanical Drill|Drill]], [[Mechanical Harvester|Harvester]], [[Mechanical Plough|Plough]] or the [[Portable Storage Interface]] to interact with the world.
Single Cart contraptions as well as Carriage contraptions can carry items, liquids, or mobs, provided they have the correct storage blocks. They can also use the [[Mechanical Saw]], [[Mechanical Drill|Drill]], [[Mechanical Harvester|Harvester]], [[Mechanical Plough|Plough]] or the [[Portable Storage Interface]] to interact with the world.
====Carriage Contraptions====
====Carriage Contraptions====
Carriage Contraptions are about the same, except their movement is smoother and thus it is easier to walk or ride on them without falling off.
Carriage Contraptions are about the same, except their movement is smoother and thus it is easier to walk or ride on them without falling off.


<br />
== Create blocks and Items ==




Source: https://github.com/Creators-of-Create/Create/wiki 1st May 2020
Source: https://github.com/Creators-of-Create/Create/wiki 1st May 2020
<br /><gallery>


</gallery>
[[Category:Decoration]]
[[Category:Decoration]]
[[Category:Ores]]
[[Category:Ores]]
[[Category:Machines]]
[[Category:Machines]]
[[Category:Items]]
[[Category:Items]]

Revision as of 02:55, 11 May 2023

This page provides explanations of some of the main blocks and underlying concepts of Create.

If we haven't gotten around to documenting what you were looking for, consult the following:

  • The Mod JEI for showing the recipes and recipe types added in Create
  • The in-game tooltips of Create for description of the individual blocks and items

For Additional feedback and help please see our Discord.

Mod spotlights

Mod spotlight by direwolf20 are YouTube videos introducing Create concepts and features. Not that the videos describe an earlier version of Create and many features have been updated: Part 1, Part 2, Part 3. Part 4

The Basics of Rotation

A Rotating Encased belt block

Many machines and components in Create require Rotational Force to operate. Rotational force is generated by several Kinetic Sources such as the  Hand Crank and the  Water Wheel. Rotation can then be transmitted to Kinetic Appliances which perform a variety of actions such as a  Crushing Wheel or a  Mechanical Saw.

Rotational force has three characteristics: direction (clockwise, counter clockwise), speed in revolutions per minute (rpm), and Kinetic Stress (or power) measured in Stress Units (SU). Kinetic sources provide a specific number of stress units depending on the configuration of the source. Each kinetic appliance uses a certain number of stress units depending on the type of appliance and rotational speed. When the total number of stress units required by the attached appliances exceeds the number of stress units provided by the kinetic source, the kinetic source stops completely until the required stress units are reduced.

Generating Rotational Force

Simple Windmill

Rotational Force can be generated with the following Create components:

speed of the other.

Powering the large cogwheel results in the smaller one turning at double the speed

Powering the small cogwheel results in the larger one t Hand cranks and valve handles must be turned manually by a player and are generally slow and of low power. Water wheels provide slightly higher power and speed. They must be placed in running water after which they will operate continuously. Windmills are the next step up in power and speed, providing up to 25 times as much power as a water wheel. Steam engine provide the most power but also require continuous sources of heat.

Transmitting Rotational Force

Transmitting power with shafts, belts, cogs and gearboxes.

Rotation can be transmitted in a straight line using a  Shaft,  Mechanical Belt, or  Encased Chain Drive. The direction can be turned 90 degrees using a  Gearbox or  Large Cogwheel. The rotation can be temporarily stopped using a  Clutch and can be reversed with a  Gearshift

The image to the right illustrates rotational power coming in from the top left via a length of connected shafts. The direction is turned 90 degrees downward using two large cogwheels. The vertical shaft then powers a gearbox that turns the direction of rotation to the right where a series of cogwheels, mechanical belts and gearboxes power a  Deployer, a  Mechanical Press, and a  Mechanical Mixer.

These transmission components only transfer, stop, or convert rotational power. They do not consume any power or change the speed of rotation.

Changing Speed

Just having components rotate is not always enough. Sometimes it is necessary to control the speed of rotation. This is especially important for machines that require a minimum level of speed to operate (e.g. the Mechanical Mixer). To make this possible, some kinetic blocks have the ability to speed up or slow down connected components:

Changing Speed with Cogwheels

Cogwheels

Cogwheels are not only useful for relaying rotation, but also serve as a simple way to control the speed. By attaching a large cogwheel diagonally to a regular sized one, one can double/half the speed of the other.

Powering the large cogwheel results in the smaller one turning at double the speed.

Powering the small cogwheel results in the larger one turning at half the speed.

Adjustable Chain Gearshift

Adjustable chain gearshift doubling the speed of an encased chain.

The  Adjustable Chain Gearshift when used in combination with  Encased Chain Drives, gives finer control over speed than cogwheels. It can increase input speed for attached chain drives, or decrease output speed of shafts connected to chain drives.

While acting as an input, the adjustable chain gearshift will increase the speed of attached encased chain drives based on the analog redstone signal it receives. A full power redstone signal of 15 will double the speed of the chain drives while values below 15 will increase the speed proportionally between 1x and 2x. While acting as an output, it will reduce the speed of the chain drive in a similar manner. With no redstone signal, the speed will remain unchanged.

Rotation Speed Controller

While having a more expensive recipe, the  Rotation Speed Controller also has the finest control over speed change. When a large cogwheel is attached to the controllers top, it will try its best to keep it spinning at the speed configured in the scroll field. When holding down shift while scrolling, the speed will increase/decrease by 1.

Stress Units

The machine/component blocks that do have a speed requirement will also have a stress impact

Materials

Create adds a few crafting ingredients for use throughout the mod. While some of them have few uses within Create itself at the moment, they are still handy connection points for pack-makers.

  • Andesite Alloy, used for Andesite Casing and all the low-tier kinetic components.
  • Brass, used in Brass Casing and more advanced kinetic blocks. Entry-point to the logistical components.
  • Copper, generates in the world around surface level. Used for Copper Casing and fluid handling components, and used with Zinc to make Brass.
  • Zinc, generates in the world. Used with Copper to make Brass.

Other Materials

Moving Contraptions

Create allows you to move and animate block structures of any shape or form. This feature is extremely powerful as it proves useful in the field of automation, transportation and aesthetics.

In order to get the most out of this mechanic, it is helpful to know about the components and interactions involved in creating such structures.

  1. Contraption Controllers
  2. Contraption Assembly and Chassis Blocks elongated chonks
  3. Portable Storage
  4. Portable Actors

Contraption Controllers

  • Depending on the use case, different controllers can be used for mounting your structure. Some push, some pull, some rotate and some do it all at once.
  • These blocks have specific spaces where the anchor of the structure needs to be, and some can be configured to react differently to being stopped.

Mechanical Piston

Mechanical Pistons are kinetically powered counterparts to Minecraft's Pistons. As such, they can push a line of blocks in front of them, and if sticky, pull the closest one back.

However, Create's pistons do not work on their own. They require Piston Extension Poles added at the back, in order to be able to extend. When rotated, the piston will extend exactly as far as poles have been added to the back, rather than just 1 block space.

Rope Pulley

The Rope Pulley moves attached blocks and structures vertically. Use Chassis, Slimeballs or Super Glue to move more than a single block.

When Powered by kinetics:

Starts moving the attached structure.

Speed and direction correlate to the incoming Rotation Speed.

Mechanical Bearing

The Mechanical Bearing is used for rotating larger structures with rotational force.

When Powered by kinetics:

Starts rotating the attached blocks.

Use Chassis, Slime or Super Glue to move more than a single block. Blocks that attach to other blocks, such as levers, torches, or a Mechanical Saw will become part of the structure automatically.

Other attached Mechanical Bearings, if facing along the same axis as the original, will keep their alignment as the original rotates.

Clockwork Bearing

The Clockwork Bearing is an advanced version of the Mechanical Bearing for rotating up to two clock hands according to the current in-game time.

When Powered by kinetics:

Starts rotating the attached structure towards the current hour. If an independent second structure exists in front of the first one, it will serve as the minute hand.

Cart Assembler

When placed on a Rail, the Cart Assembler can assemble and disassemble moving structures onto passing minecarts. Similarly to rotating structures, having a Mechanical Bearing in the structure will cause the attached part to keep the same alignment as the cart moves.

Single Cart Contraptions

Single Cart contraptions as well as Carriage contraptions can carry items, liquids, or mobs, provided they have the correct storage blocks. They can also use the Mechanical Saw, Drill, Harvester, Plough or the Portable Storage Interface to interact with the world.

Carriage Contraptions

Carriage Contraptions are about the same, except their movement is smoother and thus it is easier to walk or ride on them without falling off.


Source: https://github.com/Creators-of-Create/Create/wiki 1st May 2020