Contraption: Difference between revisions
Create: Minecraft Mod Wiki>NonaWax No edit summary |
Create: Minecraft Mod Wiki>NonaWax alphabetized list of actors, added some things I missed |
||
Line 33: | Line 33: | ||
!Block | !Block | ||
!Effect | !Effect | ||
|- | |||
|{{ItemLink|Andesite Funnel}} <br> {{ItemLink|Brass Funnel}} | |||
|Extracts items from the contraption inventory. Set to insert, will pick up items it collides with. | |||
|- | |- | ||
|{{ItemLink|Chest|mc=yes}} <br> {{ItemLink|Barrel|mc=yes}} <br> {{ItemLink|Shulker Box|mc=yes}} <br> {{ItemLink|Item Vault}} <br> {{ItemLink|Creative Crate}} | |{{ItemLink|Chest|mc=yes}} <br> {{ItemLink|Barrel|mc=yes}} <br> {{ItemLink|Shulker Box|mc=yes}} <br> {{ItemLink|Item Vault}} <br> {{ItemLink|Creative Crate}} | ||
|Serve as Contraption inventories. Other inventories will be saved, but [[Deployer]]s, [[Portable Storage Interface]]s, and [[Funnel]]s will not recognize any other inventories by default. | |Serve as Contraption inventories. Other inventories will be saved, but [[Deployer]]s, [[Portable Storage Interface]]s, and [[Funnel]]s will not recognize any other inventories by default. | ||
|- | |||
|{{ItemLink|Basin}} | |||
|When a [[Basin]] on a Contraption is turned upside down, it dumps out the item contents of the basin. | |||
|- | |||
|{{ItemLink|Bell|mc=yes}} <br> {{ItemLink|Peculiar Bell}} <br> {{ItemLink|Haunted Bell}} | |||
|Rings each time the contraption's momentum changes. [[Haunted Bell]]s will highlight areas where mobs can spawn when this happens. <br> Placed in the center of a Bearing contraption, it will toll for every full rotation. <br> In the center of a Minecart Contraption, it will toll every time the Cart starts or stops. To the left or right, it tolls for every left or right turn, respectively. | |||
|- | |||
|{{ItemLink|Campfire|mc=yes}} | |||
|Emits smoke particles. | |||
|- | |||
|{{ItemLink|Deployer}} | |||
|Simulates right or left click actions. If unfiltered, will use the first item it finds in the contraption's inventory. | |||
|- | |||
|{{ItemLink|Dispenser|mc=yes}} <br> {{ItemLink|Dropper|mc=yes}} | |||
|Dispenses or drops items stored in them. | |||
|- | |||
|{{ItemLink|Door|mc=yes|img=Oak Door}} <br> {{ItemLink|Trapdoor|img=Oak Trapdoor|mc=yes}} <br> {{ItemLink|Lever|mc=yes}} | |||
|Can be interacted with to change it's state. Will not update {{MC|Redstone}} while the contraption is active. | |||
|- | |- | ||
|{{ItemLink|Fluid Tank}} <br> {{ItemLink|Creative Fluid Tank}} | |{{ItemLink|Fluid Tank}} <br> {{ItemLink|Creative Fluid Tank}} | ||
|Serve as fluid Contraption inventories recognized by the [[Portable Fluid Interface]]. | |Serve as fluid Contraption inventories recognized by the [[Portable Fluid Interface]]. | ||
|- | |||
|{{ItemLink|Honey Block|mc=yes}} | |||
|Remains sticky on an active contraption. | |||
|- | |||
|{{ItemLink|Ice|mc=yes}} <br> {{ItemLink|Packed Ice|mc=yes}} <br> {{ItemLink|Blue Ice|mc=yes}} | |||
|Remains slippery on an active contraption. | |||
|- | |- | ||
|{{ItemLink|Portable Storage Interface}}, <br> {{ItemLink|Portable Fluid Interface}} | |{{ItemLink|Portable Storage Interface}}, <br> {{ItemLink|Portable Fluid Interface}} | ||
|Can link to a stationary [[Portable Fluid Interface|Fluid]] or [[Portable Storage Interface|Storage Interface]] within range and transfer the appropriate inventory. | |Can link to a stationary [[Portable Fluid Interface|Fluid]] or [[Portable Storage Interface|Storage Interface]] within range and transfer the appropriate inventory. | ||
|- | |- | ||
|{{ItemLink| | |{{ItemLink|Mechanical Drill}} <br> {{ItemLink|Mechanical Saw}} | ||
| | |Destroys appropriate blocks and damages entities depending on Contraption speed. | ||
|- | |- | ||
|{{ItemLink| | |{{ItemLink|Mechanical Bearing}} | ||
| | |Anything attached to a secondary Bearing will [[Contraption#Usage|keep one orientation]] as the rest of the Contraption moves. | ||
|- | |- | ||
|{{ItemLink|Mechanical Harvester}} | |{{ItemLink|Mechanical Harvester}} | ||
Line 58: | Line 82: | ||
|Tills dirt, destroys appropriate blocks, can fling entities without damaging them. | |Tills dirt, destroys appropriate blocks, can fling entities without damaging them. | ||
|- | |- | ||
|{{ItemLink| | |{{ItemLink|Redstone Contact}} | ||
| | |When the active end of the contact meets that of a stationary [[Redstone Contact]], it causes the stationary contact to emit a redstone signal. | ||
|- | |- | ||
|{{ItemLink| | |{{ItemLink|Seat|img=Red Seat}} | ||
|Carries mobs or players. | |||
| | |||
|- | |- | ||
|{{ItemLink|Slime Block|mc=yes}} | |{{ItemLink|Slime Block|mc=yes}} | ||
|Remains bouncy on an active contraption, but does not negate fall damage. | |Remains bouncy on an active contraption, but does not negate fall damage. | ||
|} | |} | ||
Revision as of 21:12, 13 April 2022
Contraptions are customizable moving structures.
Obtaining
Contraptions can be made by using contraption controllers such as:
Usage


Multiple blocks can be moved with the use of Linear Chassis, Radial Chassis, Super Glue, Slime Blocks, or Honey Blocks. Blocks that attach to other blocks, such as Levers, Sails, or Torches, will automatically become part of the Contraption.
A Mechanical Bearing can be added to a Contraption to attach a second Contraption that keeps one alignment as the structure moves. It can be attached at any orientation.
Movement Modes
Most Contraption anchors have movement modes that can be changed by hovering over them with a Wrench and scrolling. Most anchors include "Always place when stopped," "Only place near starting position," and "Only place when anchor is destroyed," determining when the blocks are placed back into the world. Cart Assemblers have "always face movement," "pause actors while rotating," and "lock rotation."
Collision
Gantry Carriages, Rope Pulleys, and Mechanical Pistons will stop moving if an unmovable block or set of blocks is in their path. Cart Assembler Contraptions and Bearings will only collide with blocks if the appropriate world interaction block makes the collision.
Entities will also collide with Contraptions.
Contraption Actors
Blocks that have special functions on Contraptions.
Block | Effect |
---|---|
![]() ![]() |
Extracts items from the contraption inventory. Set to insert, will pick up items it collides with. |
![]() ![]() ![]() ![]() ![]() |
Serve as Contraption inventories. Other inventories will be saved, but Deployers, Portable Storage Interfaces, and Funnels will not recognize any other inventories by default. |
![]() |
When a Basin on a Contraption is turned upside down, it dumps out the item contents of the basin. |
![]() ![]() ![]() |
Rings each time the contraption's momentum changes. Haunted Bells will highlight areas where mobs can spawn when this happens. Placed in the center of a Bearing contraption, it will toll for every full rotation. In the center of a Minecart Contraption, it will toll every time the Cart starts or stops. To the left or right, it tolls for every left or right turn, respectively. |
![]() |
Emits smoke particles. |
![]() |
Simulates right or left click actions. If unfiltered, will use the first item it finds in the contraption's inventory. |
![]() ![]() |
Dispenses or drops items stored in them. |
![]() ![]() ![]() |
Can be interacted with to change it's state. Will not update Redstone while the contraption is active. |
![]() ![]() |
Serve as fluid Contraption inventories recognized by the Portable Fluid Interface. |
![]() |
Remains sticky on an active contraption. |
![]() ![]() ![]() |
Remains slippery on an active contraption. |
![]() ![]() |
Can link to a stationary Fluid or Storage Interface within range and transfer the appropriate inventory. |
![]() ![]() |
Destroys appropriate blocks and damages entities depending on Contraption speed. |
![]() |
Anything attached to a secondary Bearing will keep one orientation as the rest of the Contraption moves. |
![]() |
Destroys appropriate blocks, does not damage entities. |
![]() |
Tills dirt, destroys appropriate blocks, can fling entities without damaging them. |
![]() |
When the active end of the contact meets that of a stationary Redstone Contact, it causes the stationary contact to emit a redstone signal. |
![]() |
Carries mobs or players. |
![]() |
Remains bouncy on an active contraption, but does not negate fall damage. |
History
Version | Changes |
---|---|
Version 0.3.2: | Obsidian can no longer be moved by Contraptions. Doors and Trapdoors on Contraptions can now be interacted with. |
Version 0.3.1: | Slime Blocks on moving contraptions are now bouncy. Ice Blocks on moving Contraptions are now slippery. Deployers can use Schematics to place blocks accordingly. |
Version 0.3: | Added Contraptions mounted between two minecarts. Dispensers, droppers, and bells now work on contraptions. Mechanical Bearings stabilize the rotation of another contraption on a contraption. |
Version 0.2: | Contraptions stall when performing certain actions. Contraptions automatically fill their inventories with outputs from world-interaction blocks. |
Version 0.1: | Added. |
Miscellaneous | |
---|---|
Recipes | |
Mechanics | |
IDs |