Mechanical Arm: Difference between revisions
Create: Minecraft Mod Wiki>NonaWax need to check if it was actually 0.5g, specifically! the change definitely exists in 0.5g, but it could have happened before that. It's not in any changelogs. |
Create: Minecraft Mod Wiki>NonaWax Campfires and respawn anchors are interaction points now... WHEN DID THIS HAPPEN. Either 0.5.1 or before then!! |
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Line 50: | Line 50: | ||
*{{ItemLink|Train Station}} | *{{ItemLink|Train Station}} | ||
*{{ItemLink|Jukebox|mc=yes}} | *{{ItemLink|Jukebox|mc=yes}} | ||
*{{ItemLink|Campfire|mc=yes}} | |||
*{{ItemLink|Soul Campfire|mc=yes}} | |||
*{{ItemLink|Respawn Anchor|mc=yes}} | |||
=== Behaviors === | === Behaviors === | ||
The Mechanical Arm has three different behaviors which can be switched between with the [[Wrench]]: | The Mechanical Arm has three different behaviors which can be switched between with the [[Wrench]]: | ||
Line 61: | Line 64: | ||
*The Mechanical Arm model is a reference to the game Sandship | *The Mechanical Arm model is a reference to the game Sandship | ||
==History== | ==History== | ||
*{{GW|0.5.1}}: {{MC|Campfire}}s, {{MC|Soul Campfire}}s, and {{MC|Respawn Anchor}}s are now interaction points. | |||
*{{GW|0.5g}}: Mechanical Arms now only dance to Jukeboxes when the Jukebox playing music is in their interaction points. | *{{GW|0.5g}}: Mechanical Arms now only dance to Jukeboxes when the Jukebox playing music is in their interaction points. | ||
*{{GW|0.3.1}}: | *{{GW|0.3.1}}: |
Revision as of 23:01, 24 May 2023
The Mechanical Arm is a block used to transfer items.
Obtaining
Crafting
Name | Ingredients | Crafting Recipe |
---|---|---|
Mechanical Arm | Brass Sheet + Andesite Alloy + Precision Mechanism + Brass Casing |
Usage
With the Mechanical Arm in hand, right clicking valid inventories in a 5 block radius will select them to be taken from, or deposited to if the inventory cannot be taken from. The arm will remember the order the blocks were chosen in. From there, further right clicking will toggle between taking from and depositing to. Left clicking will deselect the block. The Mechanical Arm can then be placed by right clicking on a block, and powered. The range of the arm can be adjusted in the Config.
The arm can be powered by a Cogwheel or similar blocks.
Interaction Points
The Mechanical Arm can interact with the following blocks:
Mechanical Belt
Chute
Depot
Weighted Ejector
Basin
Andesite Funnel
Brass Funnel
Mechanical Crafter
Millstone
Deployer
Mechanical Saw
Blaze Burner
Crushing Wheel
Composter
Train Station
Jukebox
Campfire
Soul Campfire
Respawn Anchor
Behaviors
The Mechanical Arm has three different behaviors which can be switched between with the Wrench:
- Round Robin - The Mechanical Arm will take from and deposit to available inventories in the order they were selected in.
- Forced Round Robin - The same function as Round Robin, but the Mechanical Arm will not move items until the next inventory in order of selection is available.
- Prefer First - The Mechanical Arm will always take from and deposit to the first available inventory in order of placement.
Trivia
- When a Music Disc is inserted into a Jukebox selected by a Mechanical Arm, the arm will dance like a Parrot.
- In its item.json file, the model is named "inserter". This could be a reference to the game Factorio.
- The Mechanical Arm model is a reference to the game Sandship
History
- 0.5.1: Campfires, Soul Campfires, and Respawn Anchors are now interaction points.
- 0.5g: Mechanical Arms now only dance to Jukeboxes when the Jukebox playing music is in their interaction points.
- 0.3.1:
- Composters are now interaction points.
- Arms will stall targeted Mechanical Belt Items.
- 0.3: Introduced.
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