Mechanical Arm: Difference between revisions
Create: Minecraft Mod Wiki>NonaWax Campfires and respawn anchors are interaction points now... WHEN DID THIS HAPPEN. Either 0.5.1 or before then!! |
Create: Minecraft Mod Wiki>NonaWax Value Settings mention and- I just think it's really cool that the arm is capable of functioning even if it gets moved by a Contraption. |
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== Usage == | == Usage == | ||
With the Mechanical Arm in hand, right clicking valid inventories in a '''5 block radius''' will select them to be taken from, or deposited to if the inventory cannot be taken from. The arm will remember the order the blocks were chosen in. From there, further right clicking will toggle between taking from and depositing to. Left clicking will deselect the block. The Mechanical Arm can then be placed by right clicking on a block, and powered. The range of the arm can be adjusted in the [[Config]]. | With the Mechanical Arm in hand, right clicking valid inventories in a '''5 block radius''' will select them to be taken from, or deposited to if the inventory cannot be taken from. The arm will remember the order the blocks were chosen in. From there, further right clicking will toggle between taking from and depositing to. Left clicking will deselect the block. The Mechanical Arm can then be placed by right clicking on a block, and powered. Inventories beyond a 5 block radius from where it is placed will be dropped. The range of the arm can be adjusted in the [[Config]]. | ||
After the arm is placed, the inventories will be saved relative to where the arm is rather than by their coordinates; when the arm is moved, it will check for inventories relative to its current location. | |||
The arm can be powered by a [[Cogwheel]] or similar blocks. | The arm can be powered by a [[Cogwheel]] or similar blocks. | ||
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*{{ItemLink|Respawn Anchor|mc=yes}} | *{{ItemLink|Respawn Anchor|mc=yes}} | ||
=== Behaviors === | === Behaviors === | ||
The Mechanical Arm | The Mechanical Arm's behavior can be adjusted in the [[Value Settings Screen]] accessed from the side of the block. | ||
*Round Robin - The Mechanical Arm will take from and deposit to available inventories in the order they were selected in. | *Round Robin - The Mechanical Arm will take from and deposit to available inventories in the order they were selected in. | ||
*Forced Round Robin - The same function as Round Robin, but the Mechanical Arm will not move items until the next inventory in order of selection is available. | *Forced Round Robin - The same function as Round Robin, but the Mechanical Arm will not move items until the next inventory in order of selection is available. |
Revision as of 18:29, 28 May 2023
The Mechanical Arm is a block used to transfer items.
Obtaining
Crafting
Name | Ingredients | Crafting Recipe |
---|---|---|
Mechanical Arm | Brass Sheet + Andesite Alloy + Precision Mechanism + Brass Casing |
Usage
With the Mechanical Arm in hand, right clicking valid inventories in a 5 block radius will select them to be taken from, or deposited to if the inventory cannot be taken from. The arm will remember the order the blocks were chosen in. From there, further right clicking will toggle between taking from and depositing to. Left clicking will deselect the block. The Mechanical Arm can then be placed by right clicking on a block, and powered. Inventories beyond a 5 block radius from where it is placed will be dropped. The range of the arm can be adjusted in the Config.
After the arm is placed, the inventories will be saved relative to where the arm is rather than by their coordinates; when the arm is moved, it will check for inventories relative to its current location.
The arm can be powered by a Cogwheel or similar blocks.
Interaction Points
The Mechanical Arm can interact with the following blocks:
Mechanical Belt
Chute
Depot
Weighted Ejector
Basin
Andesite Funnel
Brass Funnel
Mechanical Crafter
Millstone
Deployer
Mechanical Saw
Blaze Burner
Crushing Wheel
Composter
Train Station
Jukebox
Campfire
Soul Campfire
Respawn Anchor
Behaviors
The Mechanical Arm's behavior can be adjusted in the Value Settings Screen accessed from the side of the block.
- Round Robin - The Mechanical Arm will take from and deposit to available inventories in the order they were selected in.
- Forced Round Robin - The same function as Round Robin, but the Mechanical Arm will not move items until the next inventory in order of selection is available.
- Prefer First - The Mechanical Arm will always take from and deposit to the first available inventory in order of placement.
Trivia
- When a Music Disc is inserted into a Jukebox selected by a Mechanical Arm, the arm will dance like a Parrot.
- In its item.json file, the model is named "inserter". This could be a reference to the game Factorio.
- The Mechanical Arm model is a reference to the game Sandship
History
- 0.5.1: Campfires, Soul Campfires, and Respawn Anchors are now interaction points.
- 0.5g: Mechanical Arms now only dance to Jukeboxes when the Jukebox playing music is in their interaction points.
- 0.3.1:
- Composters are now interaction points.
- Arms will stall targeted Mechanical Belt Items.
- 0.3: Introduced.
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