Mechanical Arm: Difference between revisions

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Create: Minecraft Mod Wiki>NonaWax
Value Settings mention and- I just think it's really cool that the arm is capable of functioning even if it gets moved by a Contraption.
Create: Minecraft Mod Wiki>NonaWax
Kryppers, create's artist, claimed the trivia section was inaccurate. Also, general cleanup. Some things could possibly afford to be sorted out into other headers.
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== Usage ==
== Usage ==
With the Mechanical Arm in hand, right clicking valid inventories in a '''5 block radius''' will select them to be taken from, or deposited to if the inventory cannot be taken from. The arm will remember the order the blocks were chosen in. From there, further right clicking will toggle between taking from and depositing to. Left clicking will deselect the block. The Mechanical Arm can then be placed by right clicking on a block, and powered. Inventories beyond a 5 block radius from where it is placed will be dropped. The range of the arm can be adjusted in the [[Config]].
The Mechanical Arm can take or deposit items from various blocks within a '''5 block radius''' of where it is placed. The order it does this in is determined by its [[Mechanical Arm#Behaviors|behavior]] as well as the order the blocks were selected in during placement. A placed Mechanical Arm's selected blocks can be viewed by hovering over it with a [[Wrench]].
===Placement===
* With the Mechanical Arm in hand, right clicking valid inventories will select them.
* The arm will remember the order the blocks were selected in while transferring items.
* Right clicking again will toggle between selecting the block as an input (highlighted in <span class="format-b">blue</span>) or an output (highlighted in <span class="format-6">yellow.</span>)
* Left clicking will deselect the block.  
* The Mechanical Arm can then be placed by right clicking on a block, and [[Rotational Force|powered]].  
* Inventories beyond a 5 block radius from where it is placed will be dropped. The range of the arm can be adjusted in the [[Config]].
* After placement, the amount of inputs and outputs an arm has will be shown in a message on screen if no selected points had to be dropped. A separate message is shown in red if interaction points were removed.
** "Mechanical Arm has x input(s) and y output(s)"
** <div class="format-4">"x selected interaction point(s) removed due to range limitations"</div>


After the arm is placed, the inventories will be saved relative to where the arm is rather than by their coordinates; when the arm is moved, it will check for inventories relative to its current location.
After the arm is placed, the inventories will be saved relative to where the arm is rather than by their coordinates; when the arm is moved, it will check for inventories relative to its current location, dropping them if no valid inventory is found.


The arm can be powered by a [[Cogwheel]] or similar blocks.
The arm can be powered by a [[Cogwheel]] or similar blocks.
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*{{ItemLink|Soul Campfire|mc=yes}}
*{{ItemLink|Soul Campfire|mc=yes}}
*{{ItemLink|Respawn Anchor|mc=yes}}
*{{ItemLink|Respawn Anchor|mc=yes}}
=== Behaviors ===
=== Behavior ===
The Mechanical Arm's behavior can be adjusted in the [[Value Settings Screen]] accessed from the side of the block.
The Mechanical Arm's behavior can be adjusted in the [[Value Settings Screen]] accessed from the side of the block.
*Round Robin - The Mechanical Arm will take from and deposit to available inventories in the order they were selected in.
*Round Robin - The Mechanical Arm will take from and deposit to available inventories in the order they were selected in.
*Forced Round Robin - The same function as Round Robin, but the Mechanical Arm will not move items until the next inventory in order of selection is available.
*Forced Round Robin - The same function as Round Robin, but the Mechanical Arm will not move items until the next inventory in order of selection is available.
*Prefer First - The Mechanical Arm will always take from and deposit to the first available inventory in order of placement.
*Prefer First - The Mechanical Arm will always take from and deposit to the first available inventory in order of selection.
 
The Mechanical Arm can be disabled with {{MC|Redstone}}. Before stopping, it will deposit any item it is holding.
===[[Filter]]ing===
The arm itself cannot be [[Filter]]ed, but will respect the [[Filter]]s on selected blocks suck as [[Brass Funnel]]s while sorting. The arm will not pick up items it cannot deposit elsewhere.


== Trivia ==
== Trivia ==
*When a {{Mc|Music Disc}} is inserted into a {{MC|Jukebox}} selected by a Mechanical Arm, the arm will dance like a {{Mc|Parrot}}.
*When a {{Mc|Music Disc}} is inserted into a {{MC|Jukebox}} selected by a Mechanical Arm, the arm will dance like a {{Mc|Parrot}}.
*In its item.json file, the model is named "inserter". This could be a reference to the game [https://wiki.factorio.com/Inserter Factorio].
*In its item.json file, the model is named "inserter". This could be a reference to the game [https://wiki.factorio.com/Inserter Factorio].
*The Mechanical Arm model is a reference to the game Sandship
==History==
==History==
*{{GW|0.5.1}}: {{MC|Campfire}}s, {{MC|Soul Campfire}}s, and {{MC|Respawn Anchor}}s are now interaction points.
*{{GW|0.5.1}}: {{MC|Campfire}}s, {{MC|Soul Campfire}}s, and {{MC|Respawn Anchor}}s are now interaction points.

Revision as of 17:22, 3 August 2023


The Mechanical Arm is a block used to transfer items.

Obtaining

Crafting

Name Ingredients Crafting Recipe
Mechanical Arm Brass Sheet +
Andesite Alloy +
Precision Mechanism +
Brass Casing
Brass SheetBrass SheetAndesite Alloy
Brass Sheet
Precision MechanismBrass Casing

Mechanical Arm

Usage

The Mechanical Arm can take or deposit items from various blocks within a 5 block radius of where it is placed. The order it does this in is determined by its behavior as well as the order the blocks were selected in during placement. A placed Mechanical Arm's selected blocks can be viewed by hovering over it with a Wrench.

Placement

  • With the Mechanical Arm in hand, right clicking valid inventories will select them.
  • The arm will remember the order the blocks were selected in while transferring items.
  • Right clicking again will toggle between selecting the block as an input (highlighted in blue) or an output (highlighted in yellow.)
  • Left clicking will deselect the block.
  • The Mechanical Arm can then be placed by right clicking on a block, and powered.
  • Inventories beyond a 5 block radius from where it is placed will be dropped. The range of the arm can be adjusted in the Config.
  • After placement, the amount of inputs and outputs an arm has will be shown in a message on screen if no selected points had to be dropped. A separate message is shown in red if interaction points were removed.
    • "Mechanical Arm has x input(s) and y output(s)"
    • "x selected interaction point(s) removed due to range limitations"

After the arm is placed, the inventories will be saved relative to where the arm is rather than by their coordinates; when the arm is moved, it will check for inventories relative to its current location, dropping them if no valid inventory is found.

The arm can be powered by a Cogwheel or similar blocks.

Interaction Points

The Mechanical Arm can interact with the following blocks:

Behavior

The Mechanical Arm's behavior can be adjusted in the Value Settings Screen accessed from the side of the block.

  • Round Robin - The Mechanical Arm will take from and deposit to available inventories in the order they were selected in.
  • Forced Round Robin - The same function as Round Robin, but the Mechanical Arm will not move items until the next inventory in order of selection is available.
  • Prefer First - The Mechanical Arm will always take from and deposit to the first available inventory in order of selection.

The Mechanical Arm can be disabled with Redstone. Before stopping, it will deposit any item it is holding.

Filtering

The arm itself cannot be Filtered, but will respect the Filters on selected blocks suck as Brass Funnels while sorting. The arm will not pick up items it cannot deposit elsewhere.

Trivia

  • When a Music Disc is inserted into a Jukebox selected by a Mechanical Arm, the arm will dance like a Parrot.
  • In its item.json file, the model is named "inserter". This could be a reference to the game Factorio.

History