Train: Difference between revisions

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Create: Minecraft Mod Wiki>NonaWax
code needs to be checked here
Create: Minecraft Mod Wiki>NonaWax
made it clearer Auto-pilot Trains only move between stations. Also emphasis on how it's a bit important to name your stations + more stuff about bogeys
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* {{ItemLink|Train Casing}}
* {{ItemLink|Train Casing}}
* {{ItemLink|Train Controls}}
* {{ItemLink|Train Controls}}
Right click placed Tracks with the [[Train Station]], then place the station. Enter the station's interface and create a train. Place [[Train Casing]] on the highlighted blue areas of the track to create a Bogey. Regardless of the Bogey's apparent connection to each other, they will become linked as part of the Train. Each Bogey requires at least one block to be attached. Each carriage can have a max of 2 Bogeys. The front and back sides of the top part of the Bogey are sticky by default. A Train requires at least one set of forward facing [[Train Controls]]. When the Train is ready to be assembled, do so in the station's interface. Using the Station, the Train can now be named.
Right click a straight set of Tracks with the [[Train Station]], then place the station. Enter the station's interface and create a train. Place [[Train Casing]] on the highlighted blue areas of the track to create a Bogey. Bogeys cannot be placed on curved tracks. An assembly track can be up to 128 blocks long (adjustable in the [[Config]].)
 
Regardless of the Bogey's apparent connection to each other, they will become linked as part of the Train. Each Bogey requires at least one block to be attached. Bogeys linked together via blocks become a carriage. Each carriage can have a max of 2 Bogeys. A Train can have up to 20 Bogeys by default (adjustable in the [[Config]].) The front and back sides of the top part of the Bogey are sticky by default.  
 
A Train requires at least one set of forward facing [[Train Controls]], relative to the Station the Train is created at. When the Train is ready to be assembled, do so in the station's interface. Using the Station, the Train can now be named.


A Train can only be disassembled when aligned at a [[Train Station]].
A Train can only be disassembled when aligned at a [[Train Station]].
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Trains will derail upon crashing with another Train. If the Train is derailed, right click it with a [[Wrench]], then right click a nearby [[Train Track]] to relocate it.
Trains will derail upon crashing with another Train. If the Train is derailed, right click it with a [[Wrench]], then right click a nearby [[Train Track]] to relocate it.
===Auto-Piloting===
===Auto-Piloting===
Trains can be piloted by a [[Blaze Burner]] or [[Seat]]ed mob directly in front of [[Train Control]]s. They can then be instructed with [[Train Schedule]]s. The [[Train Station]]s in the rail network must be named differently, or the conductor cannot be properly instructed to navigate to them. If two stations on a network have the same name, the conductor will choose the closest unoccupied one. Conductors will avoid occupied stations. Conductors will only approach a station from the station's specified direction. A conductor's [[Train Schedule]] can be changed automatically by inputting one into the [[Train Station]]. The Schedule's contents will be copied, though the schedule itself will remain on the station.
Trains can be piloted by a [[Blaze Burner]] or [[Seat]]ed mob directly in front of [[Train Control]]s. They can then be instructed to navigate between Stations with [[Train Schedule]]s. Conductors will avoid occupied stations. Conductors will only approach a station from the station's specified direction.
 
Trains identify stations by their names. All stations start out with a default name: "Track Station." If two or more stations on a network have the same name, the conductor will attempt to pathfind to the closest unoccupied one, including the Station they're currently at. If a Train is at a station named Track Station and is told to navigate to Track Station, it will not leave the station.
 
A conductor's [[Train Schedule]] can be changed automatically by inputting one into the [[Train Station]]. The Schedule's contents will be copied, though the schedule itself will remain on the station.


[[Train Signal]]s can be used to further control traffic on the network.
[[Train Signal]]s can be used to further control traffic on the network.

Revision as of 18:08, 10 July 2022

Trains are Contraptions that can travel on special railing through unloaded chunks and Nether Portals.

Creation

The following items are needed to create a Train:

Right click a straight set of Tracks with the Train Station, then place the station. Enter the station's interface and create a train. Place Train Casing on the highlighted blue areas of the track to create a Bogey. Bogeys cannot be placed on curved tracks. An assembly track can be up to 128 blocks long (adjustable in the Config.)

Regardless of the Bogey's apparent connection to each other, they will become linked as part of the Train. Each Bogey requires at least one block to be attached. Bogeys linked together via blocks become a carriage. Each carriage can have a max of 2 Bogeys. A Train can have up to 20 Bogeys by default (adjustable in the Config.) The front and back sides of the top part of the Bogey are sticky by default.

A Train requires at least one set of forward facing Train Controls, relative to the Station the Train is created at. When the Train is ready to be assembled, do so in the station's interface. Using the Station, the Train can now be named.

A Train can only be disassembled when aligned at a Train Station.

Usage

Driving

Right click the Train Controls to take control of the Train. The player's ordinary movement options will affect the Train instead. Hold jump when approaching a Station to properly align the Train. Use the scroll wheel to adjust the maximum speed. Right-click the Train Controls again or sneak to stop controlling the Train. If a Steam Whistle is attached, hold sprint to activate it.

Trains will derail upon crashing with another Train. If the Train is derailed, right click it with a Wrench, then right click a nearby Train Track to relocate it.

Auto-Piloting

Trains can be piloted by a Blaze Burner or Seated mob directly in front of Train Controls. They can then be instructed to navigate between Stations with Train Schedules. Conductors will avoid occupied stations. Conductors will only approach a station from the station's specified direction.

Trains identify stations by their names. All stations start out with a default name: "Track Station." If two or more stations on a network have the same name, the conductor will attempt to pathfind to the closest unoccupied one, including the Station they're currently at. If a Train is at a station named Track Station and is told to navigate to Track Station, it will not leave the station.

A conductor's Train Schedule can be changed automatically by inputting one into the Train Station. The Schedule's contents will be copied, though the schedule itself will remain on the station.

Train Signals can be used to further control traffic on the network.

Fuel

Additional fuel is optional for increased speed. Fuel will be taken from inventories such as Chests, Barrels, and Shulker Boxes, though fuel will NOT be taken from Item Vaults.