Train Track: Difference between revisions
Create: Minecraft Mod Wiki>CaptiousToady No edit summary |
Create: Minecraft Mod Wiki>Hawk7777 Clarify that stacking S-curve inclines end-to-end doesn’t just mean you end up with one S-curve followed by another S-curve |
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'''Train Tracks''' are special blocks used to support [[Trains]]. | st'''Train Tracks''' are special blocks used to support [[Trains]]. | ||
{{Block|image=Track Block.png|renewable=Yes|stackable=Yes (64)|tool=Any Pickaxe|blast_resistance=6|hardness=1.5|solid=Yes, while not bending|full=No|transparent=Yes|luminant=No|flammable=No|lavasusceptible=No}} | {{Block|image=Track Block.png|renewable=Yes|stackable=Yes (64)|tool=Any Pickaxe|blast_resistance=6|hardness=1.5|solid=Yes, while not bending|full=No|transparent=Yes|luminant=No|flammable=No|lavasusceptible=No}} | ||
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[[File:S curve inclines.png|thumb|Minimum distance S-curve inclines]] | [[File:S curve inclines.png|thumb|Minimum distance S-curve inclines]] | ||
S-curve inclines begin and end with a level track. Their maximum elevation change is 11 blocks and maximum horizontal distance is 31 blocks. However, they may be stacked end to end to create longer inclines. For each height of an S-curve incline, there is also a minimum horizontal distance. The green bars in the chart below shows the minimum and maximum horizontal distances for each allowable elevation change. For example, for a 6-block elevation change you will need to start your incline at least 16 blocks out but no more than 31. | S-curve inclines begin and end with a level track. Their maximum elevation change is 11 blocks and maximum horizontal distance is 31 blocks. However, they may be stacked end to end to create longer inclines, in which case the joint becomes non-horizontal to smooth out the longer incline. For each height of an S-curve incline, there is also a minimum horizontal distance. The green bars in the chart below shows the minimum and maximum horizontal distances for each allowable elevation change. For example, for a 6-block elevation change you will need to start your incline at least 16 blocks out but no more than 31. | ||
[[File:Vertical Track Options Green.png|center|thumb|360x360px|Chart of the minimum and maximum horizontal distances for a given S-curve incline.]] | [[File:Vertical Track Options Green.png|center|thumb|360x360px|Chart of the minimum and maximum horizontal distances for a given S-curve incline.]] | ||
Revision as of 19:27, 20 September 2024
stTrain Tracks are special blocks used to support Trains.
Obtaining
Sequenced Assembly
Name | Ingredients | Sequenced Assembly |
---|---|---|
Train Track | Stone Slab, Smooth Stone Slab, or Andesite Slab + Iron Nugget or Zinc Nugget |
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Usage
Placement
Manual Placement and Breaking
Right-click the ground to place a Train Track facing away from you. Train tracks can be placed in eight different directions corresponding to the closest of the four cardinal direction and 45° increments in between. Tracks may also be placed on the side of blocks that have no blocks immediately above them. These tracks will have a 45° vertical incline. Break tracks using any pickaxe or by right clicking with a wrench while sneaking. Breaking with any other item will cause a track to disappear.
Assisted Placement
Right-click any already placed track with another track in your hand to begin assisted placement. The track in your hand will show a purple highlight. You may then move up to 32 blocks away. With the purple-highlighted track in your hand, right click the ground or another placed track. Tracks will automatically fill between the start and end points. The blocks where you are allowed to end an assisted placement will be highlighted green. Red highlight indicates blocks where you cannot complete an assisted placement. If a valid material is held in the off-hand and there is open space below the tracks, Create will automatically fill in the blocks immediately beneath the tracks. Metal Girders will appear to bend if paved beneath tracks in this manner.
To abort an assisted placement, right click anything with the purple track in your hand while holding Shift (Sneak). Placement assist is required to create curves, slopes, merges, or crossings.
Aligned versus Unaligned Tracks
Tracks laid in one of the eight valid directions are considered "aligned". Aligned tracks can be laid and broken individually. They may be used as the start and end points for assisted placement.
Placement assist can lay tracks in smooth curves where each individual track is not necessarily aligned to one of the eight standard directions. These "unaligned" tracks behave differently than aligned tracks. They cannot be laid or broken individually, only as a set.
Placement assist can also create inclines of varying slope. Tracks on an incline will be unaligned sets unless they are oriented with zero or 45° slopes.
Curves
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Curves are created using assisted placement. A curve may be only 45° or 90°. Longer curves are created by adding more curving segments to the end of existing ones. A curve must begin and end with an aligned track.
The minimum radius of a curve is eight blocks. This is also the default radius that Create will use. Curves with a larger radius can be created by holding the CTRL key (sprint) while completing the assisted placement.
Inclines
There are two ways to make an incline on a train track, a 45° incline or an S-curve incline. 45° inclines can be any height and length. They may be built manually or using placement assist. When building manually, you must place each track on the face of a block which has no block immediately above it. The transition from level to 45° and back to level must be accomplished with placement assist. When the transition is done manually, it will show a sharp change from level to 45° which trains will not recognize.
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Trains will NOT recognize this slope.
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A valid slope. The solid tracks that were linked are highlighted by Andesite Casing.
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S-curve inclines begin and end with a level track. Their maximum elevation change is 11 blocks and maximum horizontal distance is 31 blocks. However, they may be stacked end to end to create longer inclines, in which case the joint becomes non-horizontal to smooth out the longer incline. For each height of an S-curve incline, there is also a minimum horizontal distance. The green bars in the chart below shows the minimum and maximum horizontal distances for each allowable elevation change. For example, for a 6-block elevation change you will need to start your incline at least 16 blocks out but no more than 31.

Merges and Crossings
TBD
Unloaded Chunks
Trains will also continue through unloaded chunks. When arriving at a station in an unloaded chunk, the Train will stop as it normally does, however the chunk will NOT be loaded. Train Schedule conditions such as "Item Cargo Condition" may remain unfulfilled; set "Chunk Unloaded" as an alternative condition to have the Train continue anyways.
Nether Portal Travel
Train Tracks can go through Nether Portals. Simply lead the Track to a portal, and it will link to the other side if it was already loaded once. A set of tracks will appear on the other side of the portal, making it easier to tell which way the Train will emerge from. While a wagon is part way through a nether portal, certain onboard machines such as Portable Storage or Portable Fluid Interfaces will not work.
Train Creation
Add a Train Station to a straight track and begin Train Creation via the station's interface. By default, an assembly track can be up to 128 blocks long (adjustable in the Config.) Bogeys cannot be placed on curved Tracks.
Train Signals
Train Tracks can logistically be divided into segments by Train Signals to control the traffic flow of non-player conductors. Conductors will not enter track a segment occupied by a Train, regardless of the size of the Train or segment. Pathways can be locked off by activating a Train Signal with Redstone, and approaching Trains will attempt to find another route to their station.
Auto Breaking
Train Tracks can be broken by Contraptions by using a Deployer in left-click mode or a Mechanical Plough.
History
- 0.5: Introduced.
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