Configuration
Create mod has multiple config options that can be used to adjust the Create experience. These settings can be changed in-game at any time.
Gameplay Settings
Name | Caption | |||
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Curiosities | ||||
Air in Backtank | The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing | |||
Enchanted Backtank Capacity | The volume of Air added by each level of the backtanks Capacity Enchantment | |||
Max Extendo Grip Actions | Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable | |||
Max Potato Cannon Shots | Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable | |||
Max Symmetry Wand Range | The Maximum Distance to an active mirror for the symmetry wand to trigger. | |||
Placement Assist Range (Used particularly by Shafts) |
The Maximum Distance a Block placed by Create's placement assist will have to its interaction point. | |||
Toolbox Range | The Maximum Distance at which a Toolbox can interact with Players' Inventories Also adjusts distance at which Toolbox is accessible with Left Alt | |||
Fluids | ||||
Fill Infinite | Whether Hose Pulleys should continue filling up above-threshold sources | |||
Fluid Tank Capacity | [in Buckets] The amount of liquid a tank can hold per block. | |||
Fluid Tank Max Height | [in Blocks] The maximum height a fluid tank can reach. | |||
Hose Pulley Block Threshold | [in Blocks] [-1 to disable this behaviour] The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source. See Hose Pulley for more information | |||
Hose Pulley Range | [in Blocks] The maximum distance a hose pulley can draw fluid blocks from. | |||
Mechanical Pump Range | [in Blocks] The maximum distance a mechanical pump can push or pull liquids on either side. | |||
Place Fluid Source Blocks | Whether open-ended Fluid Pipes and Hose Pulleys should be allowed to place fluid sources | |||
Infrastructure | ||||
Tickrate Sync Timer | [in Ticks] The amount of time a server waits before sending out tickrate synchronization packets. These packets help animations to be more accurate when tps is below 20. | |||
Kinetics | ||||
Contraptions | ||||
Amethyst Movement | Configure how Budding Amethyst can be moved by Contraptions. Allowed Values: MOVABLE, NOPICKUP, UNMOVABLE | |||
Harvest Partially Grown | Whether Mechanical Harvesters should break crops that aren't fully grown. | |||
Harvester Replants | Whether Mechanical Harvesters should replant crops after harvesting. | |||
Max Blocks Moved | Maximum amount of blocks in a structure movable by Mechanical Pistons, Mechanical Bearings, or other means. | |||
Max Cart Coupling Length | Maximum allowed distance of two coupled minecarts. | |||
Max Chassis Range | Maximum value of a chassis attachment range. | |||
Max Piston Poles | Maximum amount of Extension Poles behind a Mechanical Piston | |||
Max Rope Length | Max length of rope availabe off a Rope Pulley | |||
Movable Obsidian | Configure how Obsidian blocks can be moved by Contraptions. Allowed Values: MOVABLE, NOPICKUP, UNMOVABLE | |||
Movable Spawners | Configure how Spawner blocks can be moved by Contraptions. Allowed Values: MOVABLE, NOPICKUP, UNMOVABLE | |||
Move Items to Storage | Whether items mined or harvested by Contraptions should be placed in their mounted storage. | |||
Encased Fan | ||||
Fan Block Check Rate | Game Ticks between Fans checking for anything blocking their air flow. | |||
Fan Pull Distance | Maximum distance in blocks where fans can pull entities. | |||
Fan Push Distance | Maximum distance in blocks Fans can push entities | |||
Fan Rotation Argmax | [in Revolutions per Minute] Rotation speed at which maximum stats of fans are reached. | |||
Generating Fan Speed | [in Revolutions per Minute] Rotation speed generated by a vertical fan above fire. | |||
In World Processing Time | Game Ticks required for a Fan-based processing recipe to take effect. | |||
Stress Values | ||||
Stats | ||||
Fast Speed | [in Revolutions per Minute] Minimum speed of rotation to be considered 'fast' | |||
High Capacity | [in Stress Units] Minimum added Capacity by sources to be considered 'high' | |||
High Stress Impact | [in Stress Units] Minimum stress impact to be considered 'high' | |||
Medium Speed | [in Revolutions per Minute] Minimum speed of rotation to be considered 'fast' | |||
Medium Capacity | [in Stress Units] Minimum added Capacity by sources to be considered 'high' | |||
Medium Stress Impact | [in Stress Units] Minimum stress impact to be considered 'high' | |||
V 2 | ||||
Capacity Adjust stress capacity of generators | ||||
Creative Motor | N/A | |||
Encased Fan | N/A | |||
Furnace Engine | N/A | |||
Hand Crank | N/A | |||
Water Wheel | N/A | |||
Windmill Bearing | N/A | |||
Impact Adjust Stress Impact of any Mechanical Component | ||||
Kinetics | ||||
Hand Crank Hunger Multiplier | multiplier used for calculating exhaustion from speed when a crank is turned. | |||
Crushing Damage | Damage dealt by active Crushing Wheels. | |||
Disable Stress | Disable the stress mechanic altogether. | |||
Ejector Scan Interval | Time in Ticks until the next item launched by an ejector scans blocks for potential collisions | |||
Furnace Engine Speed | [in Revolutions per Minute] Base rotation speed for the furnace engine generator | |||
Ignore Deployer Attacks | Select what mobs should ignore Deployers when attacked by them. Allowed Values: ALL, CREEPERS, NONE | |||
Kinetic Validation Frequency | Game Ticks between Kinetic Blocks checking whether their source is still valid. | |||
Max Belt Length | Maximum length in blocks of mechanical belts. | |||
Max Ejector Distance | Max Distance in blocks a Weighted Ejector can throw | |||
Max Motor Speed (Used by Creative Motor and Rotation Speed Controller) |
[in Revolutions per Minute] Maximum allowed speed of a configurable motor. Changing this value will require a restart to take full effect | |||
Max Rotation Speed | [in Revolutions per Minute] Maximum allowed rotation speed for any Kinetic Tile. | |||
Minimum Windmill Sails | Amount of sail-type blocks required for a windmill to assemble successfully. | |||
Water Wheel Base Speed | [in Revolutions per Minute] Added Rotation speed by a water wheel when at least one flow is present. # speed per water flow | |||
Water Wheel Flow Speed | [in Revolutions per Minute] Rotion speed gained by a water wheel for each side with running fluids. (halved if not against blades) | |||
Windmill Sails per RPM | Number of sail-type blocks required to increase windmill speed by 1RPM. | |||
Logistics | ||||
Default Extraction Limit | The maximum amount of items a Funnel pulls at a time without an applied filter. | |||
Default Extraction Timer | The amount of Ticks a Funnel waits between item transferrals, when it is not re-activated by redstone. | |||
Link Range | Maximum possible range in blocks of Redstone Link connections | |||
Mechanical Arm Range | Maximum distance in blocks a Mechanical Arm can reach across. | |||
Psi Timeout | The amount of Ticks a Portable Storage Interface waits for transfers until letting Contraptions move along. | |||
Vault Capacity | The total amount of stacks a vault can hold per block in size. | |||
Recipes | ||||
Allow Bigger Fireworks in Crafter | Allow Firework Rockets with more than 9 ingredients to be crafted using Mechanical Crafters | |||
Allow Casting by Spout | Allow Spouts to interact with Casting Tables and Basins from Tinker's Construct. | |||
Allow Regular Crafting in Crafter | Allow any standard crafting recipes to be processed by Mechanical Crafters | |||
Allow Shaped Square in Press | Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin. | |||
Allow Shapeless in Mixer | Allows any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin. | |||
Allow Stonecutting on Saw | Allow any stonecutting recipes to be processed by a Mechanical Saw. | |||
Allow Woodcutting on Saw | Allow any Druidcraft woodcutter recipes to be processed by a Mechanical Saw. | |||
Bulk Cutting | Allow the Mechanical Saw to process entire stacks at a time. | |||
Bulk Pressing | Allow the Mechanical Press to process entire stacks at a time. | |||
Enable Refined Radiance Recipe | Allow the standard in-world Refined Radiance recipes. | |||
Enable Shadow Steel Recipe | Allow the standard in-world Shadow Steel recipes. | |||
Light Source Count For Refined Radiance | The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance. | |||
Schematics | ||||
Schematicannon | Schematicannon Delay | Amount of game Ticks between shots of the cannon. Higher => Slower | ||
Schematicannon Fuel Usage | % of Schematicannon's Fuel used for each fired block. | |||
Schematicannon Gunpowder Worth | % of Schematicannon's Fuel filled by 1 Gunpowder. | |||
Schematicannon Skips | Amount of block positions per tick scanned by a running cannon. Higher => Faster | |||
Schematics | ||||
Creative Print Includes Air | Whether placing a Schematic directly in Creative Mode should replace world blocks with Air | |||
Max Schematic Packet Size | [in Bytes] The maximum packet sized uploaded Schematics are slit into. | |||
Max Schematics | [in KiloBytes] The maximum allowed file size of uploaded Schematics | |||
Schematic Idle Timeout | Amount of game TickS without new packets arriving until an active schematic upload process is discarded. |
Client Settings
Adjust menus and indicators.
Name | Caption | Description |
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Goggle Overlay | ||
Custom Background Overlay | The Custom background color to use for the Goggle- and Hover- Overlays, if enabled | Adjusts the background of overlays like Kinetic Stats if Custom Colors Overlay is on. |
Custom Border Bot Overlay | The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled. | Adjusts the bottom gradient color of the overlay border. |
Custom Border Top Overlay | The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled. | Adjusts the top gradient color of the overlay border. |
Custom Colors Overlay | Enable this to use your custom colors for the Goggle- and Hover- Overlay | Turns custom colors on or off. |
Overlay Offset X | Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay | Adjust location on X axis |
Overlay Offset Y | Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay | Adjust location on Y axis |
Placement Assist (Used for Cogwheels and Shafts) | ||
Indicator Scale | Change the size of the Indicator by this multiplier | Multiplies Indicator size by given number |
Indicator Type | What indicator should be used when showing where the assisted placement ends up relative to your crosshair Choose 'NONE' to disable the Indicator altogether Allowed Values: TEXTURE, TRIANGLE, NONE |
Changes texture of Indicator arrow. |
To Be Added |
World Generation Settings
Name | Caption | Description |
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To Be Added |
Miscellaneous | |
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Recipes | |
Mechanics | |
IDs |