Contraption
Contraptions are customizable moving structures.
Obtaining
Contraptions can be made by using contraption controllers such as:
Mechanical Piston
Cart Assembler
Gantry Carriage
Mechanical Bearing
Rope Pulley
Elevator Pulley
Trains
Usage
Creation
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Each Contraption anchor has at least one sticky side and can move at least one block with no extra utilities. Multiple blocks can be moved with the use of Block Attachment Utilities such as:
Blocks that attach to other blocks, such as Levers, Signs, or Torches, will automatically become part of the Contraption. Blocks that automatically attach to other blocks of the same type, such as Sails, Piston Extension Poles, Mechanical Belts, and Gantry Shafts, only need to be glued in one place.
Blocks can stick to sticky chassis, but chassis won't stick to blocks on their own. Slime Blocks and Honey Blocks on Contraptions will not pick up Glazed Terracotta. They will still pick up other blocks such as Furnaces.
A Mechanical Bearing can be added to a Contraption to attach a second Contraption that keeps one alignment as the structure moves. It can be attached at any orientation.
Unmovable Blocks
Certain blocks cannot be moved by Contraptions by default. Other blocks can be moved, but when on Minecart Contraptions, the cart cannot be picked up with a Wrench. For certain blocks, this is adjustable in the config. Contraption anchors are also unmovable while they are active.
Block | Movement Setting | Configurable |
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Unmovable | Yes |
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Unmovable | Yes |
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Unmovable | Yes |
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Unmovable | Yes |
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No Pickup | Yes |
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No Pickup | Yes |
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Unmovable | No |
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Unmovable | No |
Movement Modes
Most Contraption anchors have movement modes that can be changed by hovering over their side and holding right-click to access the interface. Most anchors include "Always place when stopped," "Only place near starting position," and "Only place when anchor is destroyed," determining when the blocks are placed back into the world. Cart Assemblers have "always face movement," "pause actors while rotating," and "lock rotation."
Collision
Gantry Carriages, Rope Pulleys, and Mechanical Pistons will stop moving if an unmovable block or set of blocks is in their path. Trains, Cart Assembler Contraptions, Elevator Pulleys, and Bearings will only collide with blocks if the appropriate world interaction block makes the collision.
Entities will also collide with Contraptions.
Contraption Actors
Blocks that have special functions on Contraptions.
Block | Effect | Can be Enabled/Disabled by Contraption Controller |
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Extracts items from the contraption inventory. Set to insert, will pick up items it collides with. | Yes |
File:Contraption Controller.png Contraption Controller | Can be right-clicked to enable or disable other contraption actors | No |
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Blocks that serve as Contraption inventories. Other inventories will be saved, but Deployers, Portable Storage Interfaces, and Funnels will not recognize any other inventories.[1] Each individual inventory can be accessed via right-click while the Contraption is still assembled. | No |
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When a Basin on a Contraption is turned upside down, it dumps out the item contents of the basin. | No |
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Yes |
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Emits smoke particles. The Burner's head follows the nearest player. When used on a Train in front of Train Controls, can follow a Train Schedule that is used on it. | No |
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Emits smoke particles. | Yes |
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Simulates right or left click actions. If unfiltered, will use the first item it finds in the contraption's inventory. | Yes |
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Dispenses or drops items stored in them. Fire rate depends on the speed of the contraption. If at the center, it fires every second without requiring movement. | Yes |
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Can be interacted with to change its state. Will not update Redstone while the contraption is active. | No |
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Serve as fluid Contraption inventories recognized by the Portable Fluid Interface. | No |
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Automatically opens and closes when a Contraption starts or stops, respectively. Interactable. | Yes |
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Remains slippery on an active contraption. | No |
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Climbable on contraptions. | No |
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Destroys appropriate blocks and damages entities depending on Contraption speed. | Yes |
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Anything attached to a secondary Bearing will keep one orientation as the rest of the Contraption moves. | No |
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Destroys appropriate blocks, does not damage entities. | Yes |
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Tills dirt, destroys appropriate blocks, can fling entities without damaging them. | Yes |
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Can be used as an arrival sound cue on Trains. The instrument and pitch is accounted for. | No |
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Can link to a stationary Fluid or Storage Interface within range and transfer the appropriate inventory. | Yes |
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When the active end of the contact meets that of a stationary Redstone Contact, it causes the stationary contact to emit a redstone signal. | Yes |
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Carries mobs or players. | No |
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Remains bouncy on an active contraption, but does not negate fall damage. | No |
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When used on a Train, can be right clicked to be given control of the Train, or placed in front of a Blaze Burner or Seat to be piloted by the burner or a seated mob. | No |
History
Version | Changes |
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Version 0.5.1: |
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Version 0.5: | Ladders on Contraptions can now be climbed. |
Version 0.3.2: | Obsidian can no longer be moved by Contraptions. Doors and Trapdoors on Contraptions can now be interacted with. |
Version 0.3.1: | Slime Blocks on moving contraptions are now bouncy. Ice Blocks on moving Contraptions are now slippery. Deployers can use Schematics to place blocks accordingly. |
Version 0.3: | Added Contraptions mounted between two minecarts. Dispensers, droppers, and bells now work on contraptions. Mechanical Bearings stabilize the rotation of another contraption on a contraption. |
Version 0.2: | Contraptions stall when performing certain actions. Contraptions automatically fill their inventories with outputs from world-interaction blocks. |
Version 0.1: | Added. |
Miscellaneous | |
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Recipes | |
Mechanics | |
IDs |
- ↑ Other modded inventories may still be recognized.