Contraption

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Contraptions are Entities that appear as customizable moving structures.

Obtaining[edit | edit source]

Contraptions can be made by using Movement Anchors such as:

Usage[edit | edit source]

Creation[edit | edit source]

Assembly and Disassembly[edit | edit source]

Contraptions are created when a Movement Anchor is activated and the attached blocks are assembled into a Contraption. Most Movement Anchors will activate when given Rotational Force and disassemble back into blocks when not receiving power or when the Contraption is unable to move. Others are activated manually or by Redstone. Most anchors have Movement Modes that change the conditions for when they disassemble.

Attaching Blocks[edit | edit source]

A Mechanical Bearing on a Mechanical Bearing Contraption.
A minecart contraption with a Mechanical Bearing.

Each Movement Anchor has at least one sticky side and can move at least one block with no extra utilities. Multiple blocks can be moved with the use of Block Attachment Utilities such as:

Blocks that attach to other blocks, such as Levers, Signs, or Torches, will automatically become part of the Contraption. Blocks that automatically attach to other blocks of the same type, such as Sails, Piston Extension Poles, Mechanical Belts, and Gantry Shafts, only need to be glued in one place.

Blocks can stick to sticky chassis, but chassis won't stick to blocks on their own. Slime Blocks on Contraptions will not pick up Honey Blocks and vice versa, and neither will pick up Glazed Terracotta. They will still pick up other blocks such as Furnaces.

A Mechanical Bearing can be added to a Contraption to attach a second Contraption that keeps one alignment as the structure moves. It can be attached at any orientation.

Unmovable Blocks[edit | edit source]

Certain blocks cannot be moved by Contraptions by default. Other blocks can be moved, but when on Minecart Contraptions, the cart cannot be picked up with a Wrench. For certain blocks, this is adjustable in the config. Movement Anchors are also unmovable while they are active.

Block Movement Setting Configurable
 Obsidian Unmovable Yes
 Crying Obsidian Unmovable Yes
 Respawn Anchor Unmovable Yes
 Reinforced Deepslate Unmovable Yes
 Budding Amethyst No Pickup Yes
 Spawner No Pickup Yes
 Lodestone Unmovable No
 Bedrock Unmovable No
 End Portal Frame Unmovable No
 Train Track Unmovable No
 Cart Assembler Unmovable No
 Barrier Unmovable No
 Command Block Unmovable No
 Jigsaw Block Unmovable No
 Structure Block Unmovable No
File:Structure Void.png Structure Void Unmovable No

Movement Modes[edit | edit source]

Most Movement Anchors have movement modes that can be changed through their Value Settings Screen by hovering over their side and holding right-click to access the interface. Most anchors include "Always place when stopped," "Only place near starting position," and "Only place when anchor is destroyed," determining when the blocks are placed back into the world. Cart Assemblers have "always face movement," "pause actors while rotating," and "lock rotation."

Collision[edit | edit source]

Gantry Carriages, Rope Pulleys, and Mechanical Pistons will stop moving if an unmovable block or set of blocks is in their path. Trains, Cart Assembler Contraptions, Elevator Pulleys, and Bearings will only collide with blocks if the appropriate world interaction block makes the collision.

Entities will also collide with Contraptions.

Contraption Actors[edit | edit source]

Blocks that have special functions on Contraptions.

Block Effect Can be Enabled/Disabled by Contraption Controls
 Andesite Funnel
 Brass Funnel
Extracts items from the contraption inventory. Set to insert, will pick up items it collides with. Yes
 Contraption Controls Can be right-clicked to enable or disable other contraption actors No
 Chest
 Barrel
 Shulker Box
 Item Vault
 Creative Crate
Blocks that serve as Contraption inventories. Other inventories will be saved, but Deployers, Portable Storage Interfaces, and Funnels will not recognize any other inventories.[1] Each individual inventory can be accessed via right-click while the Contraption is still assembled. No
 Basin When a Basin on a Contraption is turned upside down, it dumps out the item contents of the basin. No
 Bell
 Peculiar Bell
 Haunted Bell
  • Rings each time the contraption's momentum changes. Haunted Bells will highlight areas where mobs can spawn when this happens.
  • Placed in the center of a Bearing contraption, it will toll for every full rotation.
  • In the center of a Minecart Contraption, it will toll every time the Cart starts or stops. To the left or right, it tolls for every left or right turn, respectively.
  • On Trains, the bell will ring shortly before the train arrives at a station after traveling a distance.
Yes
 Blaze Burner Emits smoke particles. The Burner's head follows the nearest player. When used on a Train in front of Train Controls, can follow a Train Schedule that is used on it. No
 Campfire Emits smoke particles. Yes
 Deployer Simulates right or left click actions. If unfiltered, will use the first item it finds in the contraption's inventory. Yes
 Dispenser
 Dropper
Dispenses or drops items stored in them. Fire rate depends on the speed of the contraption. If at the center, it fires every second without requiring movement. Yes
 Door
 Trapdoor
 Lever
Can be interacted with to change its state. Will not update Redstone while the contraption is active. No
 Fluid Tank
 Creative Fluid Tank
Serve as fluid Contraption inventories recognized by the Portable Fluid Interface. No
 Framed Glass Door
 Train Door
 Andesite Door
 Copper Door
 Brass Door
Automatically opens and closes when a Contraption starts or stops, respectively. Interactable. Yes
 Ice
 Packed Ice
 Blue Ice
Remains slippery on an active contraption. No
 Ladder
 Andesite Ladder
 Copper Ladder
 Brass Ladder
Climbable on contraptions. No
 Mechanical Drill
 Mechanical Saw
Destroys appropriate blocks and damages entities depending on Contraption speed. Yes
 Mechanical Bearing Anything attached to a secondary Bearing will keep one orientation as the rest of the Contraption moves. No
 Mechanical Harvester Destroys appropriate blocks, does not damage entities. Yes
 Mechanical Plough Tills dirt, destroys appropriate blocks, can fling entities without damaging them. Yes
 Mechanical Roller Clears and paves blocks. Yes
 Note Block Can be used as an arrival sound cue on Trains. The instrument and pitch is accounted for. No
 Portable Storage Interface
 Portable Fluid Interface
Can link to a stationary Fluid or Storage Interface within range and transfer the appropriate inventory. Yes
 Redstone Contact When the active end of the contact meets that of a stationary Redstone Contact, it causes the stationary contact to emit a redstone signal. Yes
 Seat Carries mobs or players. No
 Slime Block Remains bouncy on an active contraption, but does not negate fall damage. No
 Steam Whistle Can be used as an arrival sound cue on Trains. Pitch is accounted for. On Trains, the whistle can be blown manually via the Train Controls by pressing the sprint key. No
 Train Controls When used on a Train, can be right clicked to be given control of the Train, or placed in front of a Blaze Burner or Seat to be piloted by the burner or a seated mob. No

History[edit | edit source]

Version Changes
Version 0.5.1:
  • Added Elevator Pulley
  • Inventories recognized as Contraption Inventories can now be accessed individually while Contraptions are assembled.
Version 0.5: Ladders on Contraptions can now be climbed.
Version 0.3.2: Obsidian can no longer be moved by Contraptions. Doors and Trapdoors on Contraptions can now be interacted with.
Version 0.3.1: Slime Blocks on moving contraptions are now bouncy. Ice Blocks on moving Contraptions are now slippery. Deployers can use Schematics to place blocks accordingly.
Version 0.3: Added Contraptions mounted between two minecarts. Dispensers, droppers, and bells now work on contraptions. Mechanical Bearings stabilize the rotation of another contraption on a contraption.
Version 0.2: Contraptions stall when performing certain actions. Contraptions automatically fill their inventories with outputs from world-interaction blocks.
Version 0.1: Added.

ru:Штуковины

  1. Other modded inventories may still be recognized.