Fluid Pipe
Fluid Pipes are blocks used to transport and deal with fluids.
Obtaining
Crafting
Name | Ingredients | Crafting Recipe |
---|---|---|
Fluid Pipe | Copper Sheet + Copper Ingot |
Usage
Placement
Normal pipes laid parallel to each other will automatically connect. Fluid Pipes can be adjacent without connecting if they have been made transparent with a Wrench, are encased with Copper Casing, or have a Wooden or Metal Bracket. Unlike Brackets or windowed pipes, Copper Casing can be placed on the corners of Fluid Pipes, locking the pipe in place and preventing it from connecting to more adjacent pipes.
Fluid Pipe
Fluid Pipes can only move one liquid at a time; if different liquids intersect, the pipe will clog. Clogging the pipe will give an Advancement. Each time a fluid network splits, the fluid transfer rate is split between outputs. Fluid Pipes require Mechanical Pumps to move liquid. A mechanical pump can only push fluid 15 blocks, so if you have a long pipeline, you'll need to space pumps every 15 blocks (this is configurable) to push the fluid all the way through.
Fluid Transfer Rates
Fluid transfer rates are measured in milli-buckets per tick (mb/t). Mechanical pumps transfer fluid at the rate of 0.5mb/t * rpm
. Thus Mechanical Pumps at a higher rotational speed will transfer fluids faster. When first starting up a pipe network, fluids take a few moments to propagate to each point before beginning to transfer fluid between containers which can be witnessed through windowed pipes. However, the pipes themselves do not store fluids. The rate that fluids move through the pipes is also affected by the speed the pump is running at.
Pumps on the same network can combine their throughputs. When pipes split in two or more directions, fluid will be distributed equally between containers so long as the initial fluid propagation is also equal. Fluid transfer and propagation rate will also be divided by the amount of splits.
Open Ended Pipes
Pipes can pick up or place fluid source blocks. When outputting a fluid into air, the pipe will leak, spraying the fluid out in front of it. If possible, a fluid source block will be placed in the world after the pipe outputs 1000mB of fluid. Once there is a fluid block in front of the pipe, the flow will stop until the fluid block is cleared.
Certain leaked fluids have effects.
Water - Puts out fires and extinguishes entities on fire.
Lava - Deals fire damage and sets entities on fire.
Milk - Removes status effects.
Potion - Applies the potion's effect.
If flowing Water/Honey/Chocolate/Lava is in front of the pipe and water/lava is pumped in, it will form Cobblestone/Stone/Limestone/Scoria.
Open pipes that are not placing source blocks have a fixed output rate. To expel unwanted potions faster, it is advisable to use multiple pumps at a speed of 1.
Advancements
Name | Description | Requirements |
---|---|---|
![]() Flow Spy |
Watch fluid propagate through a windowed fluid pipe. Fluid pipes become windowed when a wrench is used on them. | Right click a Fluid Pipe with a Wrench to make it windowed, then watch fluid pass through it. |
![]() Never cross the Streams! |
Watch two fluids meet in your pipe network. | Pipe two fluids into one Pipe. |
![]() There's a leak! |
Watch an open pipe take or place fluids into the world. | Watch an open Fluid Pipe take or place fluids into the world. |
Gallery
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Adjacent pipes separated at the corners with Copper Casing
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Separate adjacent fluid pipes
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A copper encased pipe spouting Poison onto an iron block.
History
- 0.5.1:
- Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump
- 0.4:
- 0.3: Introduced.
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