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{{Item|image=<gallery> | {{Item|image=<gallery> | ||
Filter.png| | Filter.png|List | ||
Attribute Filter.png|Attribute | Attribute Filter.png|Attribute | ||
</gallery>|slot={{Slot|Filter}}{{Slot|Attribute Filter}}|renewable= Filter: Yes <br> Attribute Filter: No|stackable=Yes (64)}} | </gallery>|slot={{Slot|List Filter}}{{Slot|Attribute Filter}}|renewable= Filter: Yes <br> Attribute Filter: No|stackable=Yes (64)}} | ||
'''Filters''' are used to | Most machines have a built in filter used to determine how they treat inputs. '''List Filters''' are used to adjust the treatment of multiple items at once. | ||
==Obtaining== | ==Obtaining== | ||
{{RecipeTableHead}} | |||
{| | {{RecipeTable|List Filter|{{MC|Iron|Iron Nugget}} + <br> {{MC|Wool}}|{{Crafting Table|A2=Iron Nugget|B2=Any Wool|C2=Iron Nugget|Output=List Filter}} | ||
}} | |||
{{RecipeTable|Resets List Filter to blank|List Filter|{{Crafting Table|shapeless=1|B2=List Filter|Output=List Filter}}}} | |||
{{RecipeTable | |||
|{{MC|Iron|Iron Nugget}} + <br> {{MC|Wool}} | |||
|{{Crafting Table|A2=Iron Nugget|B2=Any Wool|C2=Iron Nugget|Output=Filter}} | |||
| | |||
|Attribute Filter | |Attribute Filter | ||
|[[Brass|Brass Nugget]] + <br> {{MC|Wool}} | |[[Brass|Brass Nugget]] + <br> {{MC|Wool}} | ||
|{{Crafting Table|A2=Brass Nugget|B2=Any Wool|C2=Brass Nugget|Output=Attribute Filter}} | |{{Crafting Table|A2=Brass Nugget|B2=Any Wool|C2=Brass Nugget|Output=Attribute Filter}} | ||
|} | }} | ||
{{RecipeTable|Resets Attribute Filter to blank|Attribute Filter|{{Crafting Table|shapeless=1|B2=Attribute Filter|Output=Attribute Filter}}}} | |||
{{RecipeTableFoot}} | |||
==Usage== | ==Usage== | ||
Various machines have a Filter slot located somewhere on the placed block. It appears as a square about 4x4 pixels in size. Items or blocks can be placed in the filter slot to change the block's behavior. Depending on the block, the Filter may reject certain items or blocks if they do not suit the block. | |||
===Filters=== | *{{ItemLink|Contraption Controls}} | ||
Filters can be set to either allow or deny set items and ignore or respect {{MC|NBT format|data}}. | *{{ItemLink|Basin}} | ||
*{{ItemLink|Brass Funnel}} | |||
*{{ItemLink|Brass Tunnel}} | |||
*{{ItemLink|Deployer}} | |||
*{{ItemLink|Mechanical Roller}} | |||
*{{ItemLink|Mechanical Saw}} | |||
*{{ItemLink|Smart Chute}} | |||
*{{ItemLink|Smart Fluid Pipe}} | |||
*{{ItemLink|Smart Observer}} | |||
*{{ItemLink|Threshold Switch}} | |||
*{{ItemLink|Train Observer}} | |||
===List Filters=== | |||
List Filters can be set to either allow or deny set items and ignore or respect {{MC|NBT format|data}}. | |||
===Nesting=== | ===Nesting=== | ||
Both Filters and Attribute Filters can be put inside Filters, and this can go on infinitely. The original filter takes priority over nested filters; for example, an original filter can Deny Saplings and have a nested filter that allows saplings, but the saplings will still be denied, and vice versa. | Both List Filters and Attribute Filters can be put inside List Filters, and this can go on infinitely. The original filter takes priority over nested filters; for example, an original filter can Deny Saplings and have a nested filter that allows saplings, but the saplings will still be denied, and vice versa. | ||
===Attribute Filters=== | ===Attribute Filters=== | ||
Attribute filters focus only on data. The filter can Allow items with any of the desired attributes, only allow them if they have all of the desired attributes, or deny items with any of the selected attributes. | Attribute filters focus only on data. The filter can Allow items with any of the desired attributes, only allow them if they have all of the desired attributes, or deny items with any of the selected attributes. | ||
A reference item is required to show and choose attributes, but attributes can be added by multiple items. | A reference item is required to show and choose attributes, but attributes can be added by multiple items. | ||
==History== | |||
*{{GW|0.5.1}}: | |||
**Renamed from Filter to List Filter. | |||
**Now have new inventory sprites. | |||
**Filters now filter for their own item type if left empty. | |||
**Can now be reset via crafting. | |||
*{{GW|0.3.2}}: Introduced. | |||
{{Items}} | {{Items}} | ||
{{Miscellaneous}} | |||
[[Category:Item Transportation]] | [[Category:Item Transportation]] |
Latest revision as of 16:10, 14 February 2025
Most machines have a built in filter used to determine how they treat inputs. List Filters are used to adjust the treatment of multiple items at once.
Obtaining[edit | edit source]
Name | Ingredients | Crafting Recipe |
---|---|---|
List Filter | Iron Nugget + Wool |
|
Resets List Filter to blank | List Filter | |
Attribute Filter | Brass Nugget + Wool |
|
Resets Attribute Filter to blank | Attribute Filter |
Usage[edit | edit source]
Various machines have a Filter slot located somewhere on the placed block. It appears as a square about 4x4 pixels in size. Items or blocks can be placed in the filter slot to change the block's behavior. Depending on the block, the Filter may reject certain items or blocks if they do not suit the block.
Contraption Controls
Basin
Brass Funnel
Brass Tunnel
Deployer
Mechanical Roller
Mechanical Saw
Smart Chute
Smart Fluid Pipe
Smart Observer
Threshold Switch
Train Observer
List Filters[edit | edit source]
List Filters can be set to either allow or deny set items and ignore or respect data.
Nesting[edit | edit source]
Both List Filters and Attribute Filters can be put inside List Filters, and this can go on infinitely. The original filter takes priority over nested filters; for example, an original filter can Deny Saplings and have a nested filter that allows saplings, but the saplings will still be denied, and vice versa.
Attribute Filters[edit | edit source]
Attribute filters focus only on data. The filter can Allow items with any of the desired attributes, only allow them if they have all of the desired attributes, or deny items with any of the selected attributes. A reference item is required to show and choose attributes, but attributes can be added by multiple items.
History[edit | edit source]
- 0.5.1:
- Renamed from Filter to List Filter.
- Now have new inventory sprites.
- Filters now filter for their own item type if left empty.
- Can now be reset via crafting.
- 0.3.2: Introduced.
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