Rotational Force: Difference between revisions

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'''Rotational Force''' is used to make things in the mod work.
'''Rotational Force''' is what powers the various machines and the contraptions in the Create mod.
==Factors==
==Factors==
===Speed===
===Speed===
Speed refers to how quickly a rotational component is spinning, it is measured in Rotations Per Minute (RPM) and can be seen with a [[Speedometer]]. The maximum rotation speed of a component is 256 RPM. Any component to step up speed further like a large cogwheel will pop off at this speed.  
Speed refers to how quickly a rotational component is spinning; it is measured in Rotations Per Minute (RPM) and can be seen with a [[Speedometer]]. The maximum rotation speed of a component is 256 RPM by default ([[Config]]urable). Any component added to step up speed further, such as a cogwheel on a large cogwheel, will break off.  


Speed can be controlled through several means:
Speed can be controlled through several means:
 
[[File:Cogwheel Ponder.mp4|thumb|270px|start=0:12|end=0:31|The [[Ponder]] scene for the [[Cogwheel]].]]
*A [[Cogwheel]] and a [[Large Cogwheel]] can be connected together diagonally. One rotation of the large cogwheel is equivalent to 2 rotations of the small one, so the small one will always rotate twice as fast as the large one.
*A [[Cogwheel]] and a [[Large Cogwheel]] can be connected together diagonally. One rotation of the large cogwheel is equivalent to 2 rotations of the small one, so the small one will always rotate twice as fast as the large one.<ref>https://en.wikipedia.org/wiki/Gear_train</ref>
*A [[Rotation Speed Controller]] with a large cogwheel can easily change the speed and direction of any input.
*A [[Rotation Speed Controller]] with a large cogwheel can easily change the speed and direction of any input.
*An [[Adjustable Chain Gearshift]] can change the speed of [[Encased Chain Drive]]<nowiki/>s connected to it based on redstone signal.
*An [[Adjustable Chain Gearshift]] can change the speed of [[Encased Chain Drive]]s connected to it based on redstone signal.
*


Higher speeds proportionally raise the stress requirement of a mechanical component. Twice the RPM produces twice the stress.
Higher speeds proportionally raise the stress requirement of a mechanical component. Twice the RPM produces twice the stress.


=== Stress ===
=== [[Kinetic Stress]] ===
Stress is the amount of energy mechanical components need to run and is shared across all components that are connected together in a network, it is measured in Stress Units (SU). The stress requirement or production of a certain component can be seen by looking at it wearing [[Engineer's Goggles]] and the total stress of a network can be measured with a [[Stressometer]].
Stress networks can be combined as long as they rotate in the same direction and speed where they meet.


Each network has a total amount of stress units available to work with, which can be produced by different means:
Stress is the amount of energy mechanical components need to run and is shared across all components that are connected together in a network; it is measured in Stress Units (SU). The stress requirement or production of a certain component can be seen by looking at it wearing [[Engineer's Goggles]] and the total stress of a network can be measured with a [[Stressometer]].


* [[Windmill|Windmills]]. A maximum size windmill can generate 8192su at 16RPM
Each network has a total amount of stress units available to work with, which can be produced by [[:Category:Generators|Generators]] such as:
* [[Encased Fan|Encased Fans]], when getting a redstone signal and facing down over a hot block such as fire, lava, or a magma block, can generate stress units
* A [[Furnace Engine]] and a [[Flywheel]] attached to a furnace, blast furnace, or smoker that is smelting something, will generate SU. A furnace or smoker generates 16384su at 16RPM, whereas a blast furnace will generate 32768su at 32RPM


Mechanical components utilize a certain amount of the SU available to the network depending on their type and the speed they're working at. If more SU are used than are available to the network, it will become overstressed and stop entirely until more stress capacity is added or stress-generating components are removed.
*{{ItemLink|Hand Crank}}
*{{ItemLink|Water Wheel}}
*{{ItemLink|Windmill Bearing}}
*{{ItemLink|Steam Engine}}


Mechanical components utilize a certain amount of the SU available to the network depending on their type and the speed they're working at. If more Stress Units are used than are available to the network, it will become overstressed and stop entirely until more stress capacity is added or stress-generating components are removed.
== Transfer ==
== Transfer ==
There are several ways to transfer rotational energy:
There are several ways to transfer rotational energy:
 
* {{ItemLink|Shaft|img2=Gantry Shaft}} - Transfers rotational force in a straight line. Some components have Shafts built in.
=== Shaft ===
* {{ItemLink|Cogwheel|img2=Large Cogwheel}} - Inverts force, doubles or halves speed, can rotate axis 90 degrees. Some components have small cogwheels built in.
[[Shaft|Shafts]] can transfer rotational energy in a straight line.
* {{ItemLink|Mechanical Belt}} - Relay rotation between 2 or more [[Shaft]]s.
 
* {{ItemLink|Encased Chain Drive}} - Relays rotation, can rotate axis 90 degrees.
=== Cogwheels ===
** {{ItemLink|Adjustable Chain Gearshift}} - When used with an [[Analog Lever]], can manipulate speed between doubling or halving it.
Cogwheels and Large Cogwheels can connect to shafts and each other. Two small cogwheels connected to each other will rotate in different directions at the same speed. Two large cogwheels can connect across a corner, similarly to a [[Gearbox]]. A large cogwheel and small cogwheel can connect diagonally, they will rotate in opposite directions, with the small one rotating at twice the speed.
* {{ItemLink|Gearbox|img2=Vertical Gearbox}} - A miniature version of four connected [[Large Cogwheel]]s.
 
* {{ItemLink|Clutch}} - Stops outgoing rotation when powered with {{MC|Redstone}}.
=== Mechanical Belts ===
* {{ItemLink|Gearshift}} - Inverts outgoing rotation when powered with {{MC|Redstone}}.
[[Mechanical Belt|Mechanical Belts]] can relay rotation between 2 or more shafts. all connected shafts will rotate in the same direction at the same speed. These generate a small amount of stress by themselves
* {{ItemLink|Gantry Carriage|img2=Gantry Shaft}} - Can move along a line of [[Gantry Shaft]]s and outputs the rotational force when the shaft is powered with {{MC|Redstone}}.
 
* {{ItemLink|Sequenced Gearshift}} - Allows for sequences of specific amounts of rotation.
=== Encased Chain Drives ===
* {{ItemLink|Rotation Speed Controller}} - Outputs a specified speed and direction of rotation.
Similar to belts, but don't generate stress, and can be placed perpendicularly to each other.
 
=== Gearboxes ===
[[Gearbox|Gearboxes]] work essentially the same as 4 large cogwheels connected around a block, but compressed down to a single block. Rotational speed from one side will come out the other rotating in the opposite direction
 
=== Clutch ===
A [[Clutch]] works like a toggleable shaft. It will stop rotation on the other side if powered with redstone
 
=== Gear Shift ===
A [[Gear Shift]] relays rotation to its other side, but will invert it when powered by redstone
 
=== Sequenced Gearshift ===
A [[Sequenced Gearshift]] will smartly relay, stop, speed up or slow down, and invert rotation coming into it when receiving a redstone signal according to a set of instructions set by the player


{{Miscellaneous}}
{{Miscellaneous}}
[[Category:Transmission]]
[[Category:Transmission]]

Revision as of 21:36, 14 February 2025

Rotational Force is what powers the various machines and the contraptions in the Create mod.

Factors

Speed

Speed refers to how quickly a rotational component is spinning; it is measured in Rotations Per Minute (RPM) and can be seen with a Speedometer. The maximum rotation speed of a component is 256 RPM by default (Configurable). Any component added to step up speed further, such as a cogwheel on a large cogwheel, will break off.

Speed can be controlled through several means:

File:Cogwheel Ponder.mp4
The Ponder scene for the Cogwheel.

Higher speeds proportionally raise the stress requirement of a mechanical component. Twice the RPM produces twice the stress.

Kinetic Stress

Stress networks can be combined as long as they rotate in the same direction and speed where they meet.

Stress is the amount of energy mechanical components need to run and is shared across all components that are connected together in a network; it is measured in Stress Units (SU). The stress requirement or production of a certain component can be seen by looking at it wearing Engineer's Goggles and the total stress of a network can be measured with a Stressometer.

Each network has a total amount of stress units available to work with, which can be produced by Generators such as:

Mechanical components utilize a certain amount of the SU available to the network depending on their type and the speed they're working at. If more Stress Units are used than are available to the network, it will become overstressed and stop entirely until more stress capacity is added or stress-generating components are removed.

Transfer

There are several ways to transfer rotational energy: