Kinetic Stress: Difference between revisions

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[[File:Small Stress demo system.png|thumb|Here is a small demo set up, showing stress using the Engineer's Goggles]]
[[File:Small Stress demo system.png|thumb|Here is a small demo set up, showing stress using the Engineer's Goggles]]
'''Stress''', measured in Stress Units ('''SU'''), is the amount of force being exerted against the force applied. For every machine you add to a system, the more force is taken from a network. The amount of SU available can be increased by adding a [[Water Wheel|water wheel]], [[windmill]], or other forms of [[Rotational Force|rotation]] to the network. When the amount of SU goes below zero, the entire network shuts down, as it becomes '''Overstressed'''. Stress can be displayed using a [[Stressometer]] or [[Engineer's Goggles]].  
'''Stress''' is a term used to describe the kinetic form of power used in Create, measured in Stress Units ('''SU''').
 
Machines drain stress from a network, working faster and using an amount of stress that is directly proportional to the angular velocity (measured in RPM) of their input. The amount of stress available can be increased by adding [[Water Wheel|Water Wheels]], [[Windmill|Windmills]], or other [[:Category:Generators|Generators]] to the network.  
 
When a network's total stress impact (stress generation) exceeds its total stress capabilities (stress use), the entire network shuts down, as it becomes '''Overstressed'''. Stress can be displayed using a [[Stressometer]] or with [[Engineer's Goggles]].  
 
The stress mechanic in its entirety can be disabled in the [[Config]]. The amount of stress machines generate or consume can also be adjusted per machine.
 
== Generator Stress Capacities==
{| class="wikitable sortable"
|-
! Generator !! Stress Capacity
!Angular Velocity
!Stress Capacity/Angular Velocity
|-
| {{ItemLink|Hand Crank}} || 256 SU
|32 RPM
|8 SU/RPM
|-
| {{ItemLink|Valve Handle|img1=Copper Valve Handle}} || 256 SU
|32 RPM
|8 SU/RPM
|-
| {{ItemLink|Water Wheel}} || 128 SU
|8 RPM
|16 SU/RPM
|-
| {{ItemLink|Large Water Wheel}} || 512 SU
|4 RPM
|128 SU/RPM
|-
| {{ItemLink|Windmill|img1=Windmill Bearing|img2=Windmill Sail}} || 512—8192 SU
|1—16 RPM
|512 SU/RPM
|-
| {{ItemLink|Steam Engine}} || 2048—16384 SU
|16—64 RPM
|128 SU/RPM
|-
| {{ItemLink|Creative Motor}} || 16384—4194304 SU
|1—256 RPM
|16384 SU/RPM
|}
 
==Component Stress Impacts==
{| class="wikitable sortable"
|-
! Component !! Stress Impact/Angular Velocity
!1 RPM
!2 RPM
!4 RPM
!8 RPM
!16 RPM
!32 RPM
!64 RPM
!128 RPM
!256 RPM
|-
| {{ItemLink|Clockwork Bearing}} || 4 SU/RPM
|4
|8
|16
|32
|64
|128
|256
|512
|1024
|-
| {{ItemLink|Copper Backtank}} || 4 SU/RPM
|4
|8
|16
|32
|64
|128
|256
|512
|1024
|-
| {{ItemLink|Crushing Wheel}} || 8 SU/RPM
|8
|16
|32
|64
|128
|256
|512
|1024
|2048
|-
| {{ItemLink|Cuckoo Clock}} || 1 SU/RPM
|1
|2
|4
|8
|16
|32
|64
|128
|256
|-
| {{ItemLink|Deployer}} || 4 SU/RPM
|4
|8
|16
|32
|64
|128
|256
|512
|1024
|-
| {{ItemLink|Encased Fan}} || 2 SU/RPM
|2
|4
|8
|16
|32
|64
|128
|256
|512
|-
| {{ItemLink|Elevator Pulley}} || 4 SU/RPM
|4
|8
|16
|32
|64
|128
|256
|512
|1024
|-
| {{ItemLink|Mechanical Arm}} || 2 SU/RPM
|2
|4
|8
|16
|32
|64
|128
|256
|512
|-
| {{ItemLink|Mechanical Bearing}} || 4 SU/RPM
|4
|8
|16
|32
|64
|128
|256
|512
|1024
|-
| {{ItemLink|Mechanical Crafter}} || 2 SU/RPM
|2
|4
|8
|16
|32
|64
|128
|256
|512
|-
| {{ItemLink|Mechanical Drill}} || 4 SU/PM
|4
|8
|16
|32
|64
|128
|256
|512
|1024
|-
| {{ItemLink|Mechanical Mixer}} || 4 SU/RPM
|4
|8
|16
|32
|64
|128
|256
|512
|1024
|-
| {{ItemLink|Mechanical Piston}} || 4 SU/RPM
|4
|8
|16
|32
|64
|128
|256
|512
|1024
|-
| {{ItemLink|Mechanical Press}} || 8 SU/RPM
|8
|16
|32
|64
|128
|256
|512
|1024
|2048
|-
| {{ItemLink|Mechanical Pump}} || 4 SU/RPM
|4
|8
|16
|32
|64
|128
|256
|512
|1024
|-
| {{ItemLink|Mechanical Saw}} || 2 SU/RPM
|2
|4
|8
|16
|32
|64
|128
|256
|512
|-
| {{ItemLink|Millstone}} || 4 SU/RPM
|4
|8
|16
|32
|64
|128
|256
|512
|1024
|-
| {{ItemLink|Rope Pulley}} || 4 SU/RPM
|4
|8
|16
|32
|64
|128
|256
|512
|1024
|-
| {{ItemLink|Turntable}} || 4 SU/RPM
|4
|8
|16
|32
|64
|128
|256
|512
|1024
|-
| {{ItemLink|Weighted Ejector}} || 2 SU/RPM
|2
|4
|8
|16
|32
|64
|128
|256
|512
|}
 
==[[Advancements]]==
{|class="mw-collapsible mw-collapsed"
|+SPOILER
!Advancement
!In-game Description
!Actual Requirements
!ID
|-
|[[File:Stressometer.png|32px]] <br>Perfectly Stressed
|Get a 100% readout from a [[Stressometer]]
|Look at a [[Stressometer]] reading exactly 100% stress while wearing [[Engineer's Goggles]].
|create:stressometer_max
|-
|[[File:Stressometer.png|32px]] <br>Stress for Nerds
|Get an exact readout with the help of Goggles and a Stressometer
|Look at a [[Stressometer]] while wearing [[Engineer's Goggles]].
|create:stressometer
|}
{{Miscellaneous}}
[[Category:Transmission]]
[[Category:Transmission]]

Latest revision as of 18:09, 14 February 2025

Here is a small demo set up, showing stress using the Engineer's Goggles

Stress is a term used to describe the kinetic form of power used in Create, measured in Stress Units (SU).

Machines drain stress from a network, working faster and using an amount of stress that is directly proportional to the angular velocity (measured in RPM) of their input. The amount of stress available can be increased by adding Water Wheels, Windmills, or other Generators to the network.

When a network's total stress impact (stress generation) exceeds its total stress capabilities (stress use), the entire network shuts down, as it becomes Overstressed. Stress can be displayed using a Stressometer or with Engineer's Goggles.

The stress mechanic in its entirety can be disabled in the Config. The amount of stress machines generate or consume can also be adjusted per machine.

Generator Stress Capacities[edit | edit source]

Generator Stress Capacity Angular Velocity Stress Capacity/Angular Velocity
 Hand Crank 256 SU 32 RPM 8 SU/RPM
 Valve Handle 256 SU 32 RPM 8 SU/RPM
 Water Wheel 128 SU 8 RPM 16 SU/RPM
 Large Water Wheel 512 SU 4 RPM 128 SU/RPM
 Windmill 512—8192 SU 1—16 RPM 512 SU/RPM
 Steam Engine 2048—16384 SU 16—64 RPM 128 SU/RPM
 Creative Motor 16384—4194304 SU 1—256 RPM 16384 SU/RPM

Component Stress Impacts[edit | edit source]

Component Stress Impact/Angular Velocity 1 RPM 2 RPM 4 RPM 8 RPM 16 RPM 32 RPM 64 RPM 128 RPM 256 RPM
 Clockwork Bearing 4 SU/RPM 4 8 16 32 64 128 256 512 1024
 Copper Backtank 4 SU/RPM 4 8 16 32 64 128 256 512 1024
 Crushing Wheel 8 SU/RPM 8 16 32 64 128 256 512 1024 2048
 Cuckoo Clock 1 SU/RPM 1 2 4 8 16 32 64 128 256
 Deployer 4 SU/RPM 4 8 16 32 64 128 256 512 1024
 Encased Fan 2 SU/RPM 2 4 8 16 32 64 128 256 512
 Elevator Pulley 4 SU/RPM 4 8 16 32 64 128 256 512 1024
 Mechanical Arm 2 SU/RPM 2 4 8 16 32 64 128 256 512
 Mechanical Bearing 4 SU/RPM 4 8 16 32 64 128 256 512 1024
 Mechanical Crafter 2 SU/RPM 2 4 8 16 32 64 128 256 512
 Mechanical Drill 4 SU/PM 4 8 16 32 64 128 256 512 1024
 Mechanical Mixer 4 SU/RPM 4 8 16 32 64 128 256 512 1024
 Mechanical Piston 4 SU/RPM 4 8 16 32 64 128 256 512 1024
 Mechanical Press 8 SU/RPM 8 16 32 64 128 256 512 1024 2048
 Mechanical Pump 4 SU/RPM 4 8 16 32 64 128 256 512 1024
 Mechanical Saw 2 SU/RPM 2 4 8 16 32 64 128 256 512
 Millstone 4 SU/RPM 4 8 16 32 64 128 256 512 1024
 Rope Pulley 4 SU/RPM 4 8 16 32 64 128 256 512 1024
 Turntable 4 SU/RPM 4 8 16 32 64 128 256 512 1024
 Weighted Ejector 2 SU/RPM 2 4 8 16 32 64 128 256 512

Advancements[edit | edit source]

SPOILER
Advancement In-game Description Actual Requirements ID

Perfectly Stressed
Get a 100% readout from a Stressometer Look at a Stressometer reading exactly 100% stress while wearing Engineer's Goggles. create:stressometer_max

Stress for Nerds
Get an exact readout with the help of Goggles and a Stressometer Look at a Stressometer while wearing Engineer's Goggles. create:stressometer