Train Schedule: Difference between revisions
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* Cargo Inactivity - If there are no changes to Train Cargo within 0-120 ticks, seconds, or minutes. | * Cargo Inactivity - If there are no changes to Train Cargo within 0-120 ticks, seconds, or minutes. | ||
* Chunk Unloaded - When arriving at a station in an unloaded chunk, the Train will continue despite it being unloaded. | * Chunk Unloaded - When arriving at a station in an unloaded chunk, the Train will continue despite it being unloaded. | ||
* Station Powered - If the | * Station Powered - If the station the Train is at is powered by {{MC|Redstone}}. | ||
Train Schedules can be set to loop infinitely. | Train Schedules can be set to loop infinitely. | ||
===Automatic Schedule Changing=== | ===Automatic Schedule Changing=== |
Revision as of 22:37, 22 September 2022
Train Schedules are used to instruct non-player Train conductors.
Obtaining
Crafting
Name | Ingredients | Crafting Recipe |
---|---|---|
Train Schedule | Sturdy Sheet + Paper |
Usage
Right-click a valid conductor with a schedule to give it to them. A conductor must either be a mob Seated directly in front of Train Controls on an assembled Train or a Blaze Burner positioned similarly.
Programming
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Right click with the Schedule in hand to open the interface. 3 types of commands can be added.
- Travel to Station - Navigate to a specified Train Station.
- Update Schedule Title - Name of route as displayed by the Train Station summary in the Display Link.
- Change Throttle - Change max speed when traveling to a station.
Station Recognition
Train Stations can be specified by simply typing their name in the appropriate field. Train Stations can be given unique names in their own interface. Stations will show up in the Schedule's interface regardless of if they're connected to the same rail network. If multiple stations have the same name, the conductor will choose the nearest accessible and unoccupied station of them. A conductor will not navigate to a different station that has the same name as the one they're currently at.
"*" can be used as a wildcard character. If a Train is scheduled to arrive at Station *, it can arrive at either Station 1 or Station 2 depending on which is more accessible.
Conditions
The Travel to Station command allows for multiple AND or OR conditions to be added. The Train will continue to the next station if or after these conditions are met:
- Scheduled Delay - Wait for 0-120 ticks, seconds, or minutes.
- Time of Day - Beginning at an in-game hour, and repeating at a specified interval (Daily, every 12 hours, from every 6 hours to hourly, or every 45, 30, or 15 minutes)
- Fluid Cargo Condition - If the Train has more than, less than, or exactly a specified amount of a fluid. Filters optional.
- Item Cargo Condition - If the Train has more than, less than, or exactly a specified amount of items or stacks of items. Filters optional.
- Redstone Link - If a Redstone Link sends or does not send a signal on the specified Frequency. No extra Redstone Links required.
- Players Seated - If the Train has exactly or at least a specified amount of players seated at any point.
- Cargo Inactivity - If there are no changes to Train Cargo within 0-120 ticks, seconds, or minutes.
- Chunk Unloaded - When arriving at a station in an unloaded chunk, the Train will continue despite it being unloaded.
- Station Powered - If the station the Train is at is powered by Redstone.
Train Schedules can be set to loop infinitely.
Automatic Schedule Changing
Upon stopping at a station, if a Schedule is input to the station, the contents will be copied to the conductor's current schedule. The schedule itself will remain at the station.
History
- 0.5: Introduced.
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