Kinetic Stress: Difference between revisions
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Create: Minecraft Mod Wiki>NonaWax m Reverted edits by 69.236.222.183 (talk) to last revision by This is not my an account |
Create: Minecraft Mod Wiki>Jockshocker added tables for the stress capacities of generators and the stress impacts of components. not sure what it means when pages say the SU impact is "4x SU" though, could someone explain? seems recursive |
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The whole mechanic of stress can be disabled in the [[Configuration|config.]] | The whole mechanic of stress can be disabled in the [[Configuration|config.]] | ||
== Generator Stress Capacities== | |||
{| class="wikitable sortable" | |||
|- | |||
! Generator !! Stress Capacity | |||
|- | |||
| {{ItemLink|Hand Crank}} || 256 SU | |||
|- | |||
| {{ItemLink|Valve Handle|img1=Copper Valve Handle}} || 128 SU | |||
|- | |||
| {{ItemLink|Water Wheel}} || 128 SU | |||
|- | |||
| {{ItemLink|Large Water Wheel}} || 512 SU | |||
|- | |||
| {{ItemLink|Windmill|img1=Windmill Bearing|img2=Windmill Sail}} || Min: 512 SU<br/>Max: 8192 SU | |||
|- | |||
| {{ItemLink|Steam Engine}} || Min: 2048 SU<br/>Max: 16384 SU | |||
|- | |||
| {{ItemLink|Creative Motor}} || 16384.0x RPM | |||
|} | |||
==Component Stress Impacts== | |||
{| class="wikitable sortable" | |||
|- | |||
! Component !! Stress Impact | |||
|- | |||
| {{ItemLink|Clockwork Bearing}} || 4.0x RPM | |||
|- | |||
| {{ItemLink|Copper Backtank}} || 4.0x RPM | |||
|- | |||
| {{ItemLink|Crushing Wheel}} || 8.0x RPM | |||
|- | |||
| {{ItemLink|Cuckoo Clock}} || 1.0x RPM | |||
|- | |||
| {{ItemLink|Deployer}} || 4x SU | |||
|- | |||
| {{ItemLink|Encased Fan}} || 2.0x RPM | |||
|- | |||
| {{ItemLink|Elevator Pulley}} || 4.0x RPM | |||
|- | |||
| {{ItemLink|Mechanical Arm}} || 2x SU | |||
|- | |||
| {{ItemLink|Mechanical Bearing}} || 4x SU | |||
|- | |||
| {{ItemLink|Mechanical Crafter}} || 2.0x RPM | |||
|- | |||
| {{ItemLink|Mechanical Drill}} || 4.0x RPM | |||
|- | |||
| {{ItemLink|Mechanical Mixer}} || 4.0x RPM | |||
|- | |||
| {{ItemLink|Mechanical Piston}} || 4.0x RPM | |||
|- | |||
| {{ItemLink|Mechanical Press}} || 8.0x RPM | |||
|- | |||
| {{ItemLink|Mechanical Saw}} || 2.0x RPM | |||
|- | |||
| {{ItemLink|Millstone}} || 4.0x RPM | |||
|- | |||
| {{ItemLink|Rope Pulley}} || 4x SU | |||
|- | |||
| {{ItemLink|Turntable}} || 4.0x RPM | |||
|- | |||
| {{ItemLink|Weighted Ejector}} || 2.0x RPM | |||
|} | |||
{{Miscellaneous}} | {{Miscellaneous}} | ||
[[Category:Transmission]] | [[Category:Transmission]] |
Revision as of 22:33, 31 May 2023
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Stress, measured in Stress Units (SU), is the amount of force being exerted against the force applied. For every machine you add to a system, more force is taken from a network. The amount of SU available can be increased by adding a water wheel, windmill, or other forms of rotation to the network. When the amount of SU goes below zero, the entire network shuts down, as it becomes Overstressed. Stress can be displayed using a Stressometer or Engineer's Goggles. The first time a system gets overstressed the player who caused it to be overstressed will be granted the "overstressed" achievement.
The whole mechanic of stress can be disabled in the config.
Generator Stress Capacities
Generator | Stress Capacity |
---|---|
![]() |
256 SU |
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128 SU |
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128 SU |
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512 SU |
![]() ![]() |
Min: 512 SU Max: 8192 SU |
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Min: 2048 SU Max: 16384 SU |
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16384.0x RPM |
Component Stress Impacts
Component | Stress Impact |
---|---|
![]() |
4.0x RPM |
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4.0x RPM |
![]() |
8.0x RPM |
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1.0x RPM |
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4x SU |
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2.0x RPM |
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4.0x RPM |
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2x SU |
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4x SU |
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2.0x RPM |
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4.0x RPM |
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4.0x RPM |
![]() |
4.0x RPM |
![]() |
8.0x RPM |
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2.0x RPM |
![]() |
4.0x RPM |
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4x SU |
![]() |
4.0x RPM |
![]() |
2.0x RPM |
Miscellaneous | |
---|---|
Recipes | |
Mechanics | |
IDs |