Kinetic Stress

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Revision as of 22:33, 31 May 2023 by Create: Minecraft Mod Wiki>Jockshocker (added tables for the stress capacities of generators and the stress impacts of components. not sure what it means when pages say the SU impact is "4x SU" though, could someone explain? seems recursive)
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Here is a small demo set up, showing stress using the Engineer's Goggles

Stress, measured in Stress Units (SU), is the amount of force being exerted against the force applied. For every machine you add to a system, more force is taken from a network. The amount of SU available can be increased by adding a water wheel, windmill, or other forms of rotation to the network. When the amount of SU goes below zero, the entire network shuts down, as it becomes Overstressed. Stress can be displayed using a Stressometer or Engineer's Goggles. The first time a system gets overstressed the player who caused it to be overstressed will be granted the "overstressed" achievement.

The whole mechanic of stress can be disabled in the config.

Generator Stress Capacities

Generator Stress Capacity
 Hand Crank 256 SU
 Valve Handle 128 SU
 Water Wheel 128 SU
 Large Water Wheel 512 SU
 Windmill Min: 512 SU
Max: 8192 SU
 Steam Engine Min: 2048 SU
Max: 16384 SU
 Creative Motor 16384.0x RPM

Component Stress Impacts

Component Stress Impact
 Clockwork Bearing 4.0x RPM
 Copper Backtank 4.0x RPM
 Crushing Wheel 8.0x RPM
 Cuckoo Clock 1.0x RPM
 Deployer 4x SU
 Encased Fan 2.0x RPM
 Elevator Pulley 4.0x RPM
 Mechanical Arm 2x SU
 Mechanical Bearing 4x SU
 Mechanical Crafter 2.0x RPM
 Mechanical Drill 4.0x RPM
 Mechanical Mixer 4.0x RPM
 Mechanical Piston 4.0x RPM
 Mechanical Press 8.0x RPM
 Mechanical Saw 2.0x RPM
 Millstone 4.0x RPM
 Rope Pulley 4x SU
 Turntable 4.0x RPM
 Weighted Ejector 2.0x RPM